My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter X-Bow Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Fisherman Night Witch
Giant Snowball
Wall Breakers Fisherman Night Witch
Zap
Wall Breakers X-Bow Fisherman Night Witch
Barbarian Barrel
Knight Wall Breakers Hunter X-Bow Night Witch
The Log
Wall Breakers Hunter X-Bow Fisherman
Earthquake
X-Bow
Arrows
Wall Breakers Night Witch
Royal Delivery
Knight Wall Breakers Hunter Fisherman Night Witch
Fireball
Wall Breakers Hunter X-Bow Fisherman Night Witch
Poison
Hunter X-Bow Fisherman Night Witch
Lightning
Knight Hunter X-Bow Fisherman Night Witch
Rocket
Hunter X-Bow Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Tornado Fisherman Fireball Hunter Night Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Tornado Fisherman

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers X-Bow Fireball Hunter Night Witch
Fireball
Tornado X-Bow Knight Wall Breakers
Wall Breakers
Knight Fireball
Tornado
Fireball Hunter Night Witch
Hunter
Fisherman Knight Tornado X-Bow
X-Bow
Knight Fireball Hunter
Fisherman
Hunter
Night Witch
Knight Tornado

Defense Synergies 5 7

Knight
Hunter X-Bow Fireball Tornado Fisherman Night Witch
Fireball
Tornado X-Bow Knight
Wall Breakers
Tornado
Fireball Knight Hunter X-Bow
Hunter
Knight Fisherman Tornado
X-Bow
Knight Fireball Tornado Fisherman
Fisherman
Hunter Knight X-Bow
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball X-Bow
Hunter Knight X-Bow Fisherman Night Witch
Tornado Hunter Fisherman Knight Night Witch
Hunter Night Witch Knight Fisherman
Fireball Tornado X-Bow
Fireball Tornado Hunter X-Bow Night Witch
Tornado Hunter Fireball X-Bow Night Witch
Fireball X-Bow
Hunter Tornado X-Bow Fisherman Night Witch
Knight Tornado Hunter Fisherman Night Witch
Knight Fireball Tornado Hunter X-Bow Fisherman Night Witch
Hunter Fireball Tornado Night Witch
Hunter Night Witch Knight Fireball X-Bow
Fireball Tornado Hunter X-Bow Night Witch
Knight Hunter X-Bow
Tornado Fireball Hunter X-Bow Fisherman
Knight Fireball Tornado Hunter X-Bow Fisherman Night Witch
Fireball Knight Tornado Hunter X-Bow Fisherman Night Witch
Tornado Hunter Knight Fireball Fisherman
Tornado Hunter Fisherman
Knight Fireball Hunter Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball X-Bow Fisherman
Fireball Knight Hunter X-Bow Fisherman
Knight Hunter Fisherman
Hunter Knight Fireball Tornado X-Bow Fisherman Night Witch
Knight Hunter Fisherman Night Witch
Fireball Tornado Hunter
Knight Fireball Hunter Night Witch
Knight Hunter Fisherman
Knight Fireball Tornado X-Bow
Knight Hunter
Fireball Tornado
Knight Fireball Hunter Night Witch
Fireball
Knight Fireball Tornado Hunter X-Bow Fisherman Night Witch
Fireball Hunter
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow
Fireball Tornado X-Bow Fisherman
Fireball X-Bow
Knight Fireball
Fireball
Fireball Tornado Hunter
Tornado
Fireball X-Bow Tornado Hunter
Fireball Tornado X-Bow Fisherman
Fireball Tornado X-Bow Fisherman Night Witch
Knight Fireball Tornado X-Bow Fisherman
Fireball Tornado
Knight Fireball Hunter Fisherman
Fireball X-Bow Fisherman
Fireball X-Bow Fisherman
X-Bow Fireball Hunter
Fireball X-Bow
Fireball Tornado
Fisherman Night Witch
Fireball Hunter X-Bow Fisherman
Fireball Tornado X-Bow
Fireball X-Bow Night Witch
Fireball Tornado
Tornado X-Bow Fisherman
Fireball X-Bow
Tornado Fireball Hunter
Fisherman
Fireball X-Bow Tornado Hunter Fisherman
Fireball Tornado X-Bow Fisherman
Fireball Tornado X-Bow Fisherman
Fireball Tornado Hunter X-Bow Night Witch
Fireball
Fireball Night Witch
Fireball Hunter X-Bow Night Witch
Fireball
Fireball
Fireball X-Bow Night Witch
Fireball Tornado Hunter
Fireball
Fireball Knight Hunter
Fireball
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado X-Bow
Fireball

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