My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Valkyrie Witch Giant Skeleton
The Log
Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Hog Rider Witch Giant Skeleton
Fireball
Hog Rider Witch
Poison
Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Barbarian Barrel Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Fireball Valkyrie Hog Rider Freeze Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Knight Fireball Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Fireball Barbarian Barrel Witch
Fireball
Hog Rider Knight Freeze
Valkyrie
Hog Rider Witch Giant Skeleton
Hog Rider
Knight Fireball Valkyrie Freeze Barbarian Barrel Witch Giant Skeleton
Barbarian Barrel
Knight Hog Rider Giant Skeleton
Freeze
Hog Rider Fireball
Witch
Knight Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Valkyrie Hog Rider Barbarian Barrel Witch

Defense Synergies 1 10

Knight
Fireball Barbarian Barrel Witch
Fireball
Barbarian Barrel Knight Valkyrie Freeze
Valkyrie
Fireball Freeze Witch
Hog Rider
Barbarian Barrel
Fireball Knight Witch Giant Skeleton
Freeze
Fireball Valkyrie
Witch
Knight Valkyrie Barbarian Barrel Giant Skeleton
Giant Skeleton
Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Barbarian Barrel
Knight Valkyrie Witch
Witch Knight Valkyrie Freeze Giant Skeleton
Witch Knight Valkyrie
Fireball Valkyrie Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Freeze Valkyrie
Fireball Freeze Witch
Fireball Valkyrie Barbarian Barrel Giant Skeleton
Witch
Knight Valkyrie Barbarian Barrel Giant Skeleton
Valkyrie Witch Knight Fireball Barbarian Barrel Freeze Giant Skeleton
Fireball Witch
Knight Fireball Valkyrie Freeze Witch Giant Skeleton
Fireball Valkyrie Barbarian Barrel Freeze Witch
Knight
Fireball Freeze
Knight Fireball Valkyrie Witch
Fireball Knight Valkyrie Barbarian Barrel Witch
Valkyrie Barbarian Barrel Freeze Witch Knight Fireball Giant Skeleton
Valkyrie Knight Fireball Barbarian Barrel Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Barbarian Barrel Witch Giant Skeleton
Fireball Knight Valkyrie Barbarian Barrel
Giant Skeleton Knight Valkyrie Witch
Valkyrie Giant Skeleton Knight Fireball Barbarian Barrel
Giant Skeleton Knight Valkyrie Witch
Fireball Freeze Witch
Knight Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Knight Valkyrie
Freeze Giant Skeleton Knight Fireball Valkyrie Barbarian Barrel Witch
Witch
Knight Valkyrie Witch Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Knight Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Knight Fireball Valkyrie Barbarian Barrel Freeze Giant Skeleton
Valkyrie Fireball Barbarian Barrel Freeze Witch Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Barbarian Barrel Freeze Giant Skeleton
Fireball Barbarian Barrel
Fireball Barbarian Barrel Giant Skeleton
Knight Fireball Valkyrie Barbarian Barrel Freeze Giant Skeleton
Fireball Valkyrie Barbarian Barrel
Fireball Freeze Witch
Witch
Fireball Barbarian Barrel Freeze
Fireball
Fireball
Knight Fireball Valkyrie Barbarian Barrel
Fireball
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel Freeze
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Fireball Barbarian Barrel
Fireball Barbarian Barrel Freeze
Fireball Barbarian Barrel
Fireball Valkyrie Barbarian Barrel Witch
Fireball Giant Skeleton
Fireball
Fireball Barbarian Barrel
Freeze Fireball Valkyrie Barbarian Barrel Witch
Witch
Fireball Barbarian Barrel Witch
Fireball Witch
Fireball Barbarian Barrel
Fireball Witch
Fireball Freeze Witch
Fireball
Fireball
Fireball Freeze
Giant Skeleton
Fireball
Fireball Barbarian Barrel Freeze Witch
Fireball Witch
Freeze
Fireball Barbarian Barrel
Fireball Knight Valkyrie
Fireball
Fireball Giant Skeleton
Fireball Freeze Witch Giant Skeleton
Fireball Witch
Fireball Barbarian Barrel Freeze Witch Giant Skeleton
Fireball

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