My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Knight Valkyrie Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Witch Inferno Dragon
Fireball
Witch Inferno Dragon
Poison
Witch
Lightning
Knight Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Tornado Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Tornado Fireball Valkyrie Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Tornado Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Witch
Fireball
Tornado Knight Mega Knight
Valkyrie
Tornado Witch
Rage
Witch
Tornado
Fireball Valkyrie Witch Mega Knight
Witch
Rage Knight Valkyrie Tornado Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Tornado Witch

Defense Synergies 1 12

Knight
Fireball Tornado Witch
Fireball
Tornado Knight Valkyrie Mega Knight
Valkyrie
Fireball Tornado Witch
Rage
Tornado
Fireball Knight Valkyrie Witch Inferno Dragon Mega Knight
Witch
Knight Valkyrie Tornado Mega Knight
Inferno Dragon
Tornado Mega Knight
Mega Knight
Fireball Tornado Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie
Inferno Dragon Knight Valkyrie Witch Mega Knight
Tornado Witch Mega Knight Knight Valkyrie Inferno Dragon
Witch Inferno Dragon Knight Valkyrie Mega Knight
Fireball Valkyrie Tornado Mega Knight
Fireball Tornado Valkyrie Mega Knight
Tornado Inferno Dragon Fireball Witch
Fireball Valkyrie Mega Knight
Witch Inferno Dragon Tornado
Knight Tornado Valkyrie Mega Knight
Valkyrie Witch Knight Fireball Tornado Mega Knight
Inferno Dragon Fireball Tornado Witch
Mega Knight Knight Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Tornado Witch
Inferno Dragon Knight Mega Knight
Tornado Fireball Inferno Dragon Mega Knight
Mega Knight Knight Fireball Valkyrie Tornado Witch
Fireball Valkyrie Mega Knight Knight Tornado Witch
Valkyrie Tornado Witch Knight Fireball Inferno Dragon Mega Knight
Tornado Inferno Dragon
Valkyrie Mega Knight Knight Fireball Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Fireball Witch
Fireball Knight Valkyrie Inferno Dragon Mega Knight
Mega Knight Knight Valkyrie Witch
Valkyrie Mega Knight Knight Fireball Tornado
Knight Valkyrie Witch Inferno Dragon Mega Knight
Fireball Tornado Witch
Knight Fireball Valkyrie Witch
Mega Knight Knight Valkyrie Inferno Dragon
Mega Knight Knight Fireball Valkyrie Tornado Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Knight Valkyrie Witch
Mega Knight Fireball Valkyrie Tornado
Mega Knight Knight Fireball Valkyrie Witch
Fireball Valkyrie Witch Mega Knight
Witch Knight Fireball Valkyrie Tornado Inferno Dragon
Valkyrie Mega Knight Fireball Witch Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Tornado
Fireball
Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Tornado Witch
Tornado Witch
Fireball Tornado
Fireball Tornado
Fireball Tornado
Knight Fireball Valkyrie Tornado
Fireball Tornado
Knight Fireball
Fireball
Fireball
Fireball Witch
Fireball Mega Knight
Fireball Tornado
Fireball Mega Knight
Fireball Valkyrie Tornado Witch Mega Knight
Fireball Mega Knight
Fireball Tornado
Tornado
Fireball
Tornado Fireball Valkyrie Witch Mega Knight
Witch Inferno Dragon
Fireball Tornado Witch
Fireball Tornado Witch Mega Knight
Fireball Tornado
Fireball Tornado Witch
Fireball Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fireball Witch
Fireball Tornado Witch
Fireball
Fireball Knight Valkyrie Mega Knight
Fireball
Fireball Tornado
Mega Knight
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado Witch Mega Knight
Inferno Dragon
Fireball Mega Knight

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