My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Balloon Inferno Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Knight Valkyrie Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Valkyrie Wizard Skeleton Army Balloon Inferno Dragon
Fireball
Wizard Skeleton Army Balloon Inferno Dragon
Poison
Wizard Skeleton Army Balloon
Lightning
Knight Valkyrie Wizard Balloon Inferno Dragon Archer Queen
Rocket
Valkyrie Wizard Balloon Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Fireball Valkyrie Inferno Dragon Wizard Balloon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Fireball Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball Wizard Archer Queen
Fireball
Knight Archer Queen
Valkyrie
Balloon Wizard Archer Queen
Wizard
Knight Valkyrie Balloon
Skeleton Army
Balloon
Knight Valkyrie Wizard
Inferno Dragon
Archer Queen
Knight Fireball Valkyrie

Defense Synergies 1 9

Knight
Archer Queen Fireball Wizard Skeleton Army
Fireball
Knight Valkyrie
Valkyrie
Fireball Wizard Archer Queen
Wizard
Knight Valkyrie Skeleton Army
Skeleton Army
Knight Wizard Inferno Dragon Archer Queen
Balloon
Inferno Dragon
Skeleton Army
Archer Queen
Knight Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard
Skeleton Army Inferno Dragon Knight Valkyrie
Skeleton Army Knight Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Knight Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Valkyrie
Inferno Dragon Fireball Wizard
Fireball Valkyrie
Inferno Dragon Skeleton Army Archer Queen
Knight Skeleton Army Valkyrie
Valkyrie Skeleton Army Knight Fireball Wizard
Inferno Dragon Fireball Wizard
Skeleton Army Knight Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army
Skeleton Army Inferno Dragon Knight
Skeleton Army Fireball Inferno Dragon
Wizard Knight Fireball Valkyrie Skeleton Army
Fireball Valkyrie Knight Wizard Skeleton Army
Valkyrie Wizard Knight Fireball Inferno Dragon
Inferno Dragon
Valkyrie Wizard Skeleton Army Knight Fireball
Inferno Dragon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Fireball
Fireball Knight Valkyrie Wizard Inferno Dragon
Skeleton Army Knight Valkyrie
Valkyrie Skeleton Army Knight Fireball
Knight Valkyrie Skeleton Army Inferno Dragon
Fireball Wizard
Skeleton Army Knight Fireball Valkyrie
Knight Valkyrie Skeleton Army Inferno Dragon
Knight Fireball Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight Valkyrie
Skeleton Army Fireball Valkyrie Archer Queen
Skeleton Army Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army
Skeleton Army Knight Fireball Valkyrie Inferno Dragon Archer Queen
Valkyrie Fireball Wizard Inferno Dragon Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball
Knight Fireball Valkyrie Wizard
Fireball Wizard Archer Queen
Knight Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Inferno Dragon
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Skeleton Army
Fireball Wizard Archer Queen
Fireball
Fireball Knight Valkyrie Wizard
Fireball Wizard
Fireball Archer Queen
Archer Queen
Fireball Archer Queen
Fireball Archer Queen
Fireball Archer Queen
Inferno Dragon
Fireball Wizard

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