My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon Miner
Giant Snowball
Goblin Barrel Skeleton Army Witch Balloon Miner
Zap
Goblin Barrel Skeleton Army Witch Balloon
Barbarian Barrel
Knight Wizard Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Knight Wizard Goblin Barrel Skeleton Army Witch Balloon Miner
Fireball
Wizard Goblin Barrel Skeleton Army Witch Balloon
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Knight Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Skeleton Army Miner Fireball Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Barrel Skeleton Army Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Balloon Fireball Wizard Witch Miner
Fireball
Knight Miner
Wizard
Knight Balloon Miner
Goblin Barrel
Knight Skeleton Army Balloon Miner
Skeleton Army
Goblin Barrel
Witch
Knight Miner
Balloon
Knight Miner Wizard Goblin Barrel
Miner
Balloon Knight Fireball Wizard Goblin Barrel Witch

Defense Synergies 0 6

Knight
Fireball Wizard Skeleton Army Witch
Fireball
Knight Miner
Wizard
Knight Skeleton Army
Goblin Barrel
Skeleton Army
Knight Wizard
Witch
Knight
Balloon
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Skeleton Army Knight Witch
Skeleton Army Witch Knight
Skeleton Army Witch Knight
Fireball Skeleton Army
Fireball Skeleton Army
Fireball Wizard Witch
Fireball
Witch Skeleton Army
Knight Skeleton Army Miner
Skeleton Army Witch Knight Fireball Wizard
Fireball Wizard Witch
Skeleton Army Knight Fireball Wizard Witch
Fireball Wizard Skeleton Army Witch
Skeleton Army Knight
Skeleton Army Fireball
Wizard Knight Fireball Skeleton Army Witch
Fireball Knight Wizard Skeleton Army Witch
Wizard Witch Knight Fireball
Wizard Skeleton Army Knight Fireball Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Witch
Fireball Knight Wizard Miner
Skeleton Army Knight Witch
Skeleton Army Knight Fireball
Knight Skeleton Army Witch
Fireball Wizard Witch
Skeleton Army Knight Fireball Witch
Knight Skeleton Army
Knight Fireball Skeleton Army Witch
Witch Skeleton Army
Knight Witch
Skeleton Army Fireball
Skeleton Army Knight Fireball Wizard Witch
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Knight Fireball
Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Miner
Fireball Miner
Knight Fireball
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Miner Wizard
Fireball
Miner Knight Fireball Wizard
Fireball Wizard
Knight Fireball Miner
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Witch Miner
Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch
Fireball Miner Wizard Witch
Fireball Wizard Witch Miner
Fireball Miner
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Miner
Fireball
Fireball Wizard
Fireball Skeleton Army Witch
Fireball Wizard Witch
Fireball
Fireball Miner Knight Wizard
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch Miner
Fireball Wizard

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