My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Wizard P.E.K.K.A Inferno Dragon Mother Witch
Fireball
Wizard Inferno Dragon Mother Witch
Poison
Wizard Mother Witch
Lightning
Knight Wizard Inferno Dragon Mother Witch
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Fireball Inferno Dragon Mother Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Knight Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Wizard The Log Mother Witch
Fireball
Mirror Knight The Log
Wizard
Knight P.E.K.K.A
Mirror
Fireball The Log
P.E.K.K.A
Wizard The Log Mother Witch
The Log
Mirror Knight Fireball P.E.K.K.A
Inferno Dragon
Mother Witch
Knight P.E.K.K.A

Defense Synergies 3 10

Knight
Fireball Wizard The Log Mother Witch
Fireball
Mirror The Log Knight
Wizard
Knight P.E.K.K.A The Log
Mirror
Fireball The Log Inferno Dragon
P.E.K.K.A
The Log Wizard
The Log
Fireball P.E.K.K.A Knight Wizard Mirror Inferno Dragon Mother Witch
Inferno Dragon
Mirror The Log
Mother Witch
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log
P.E.K.K.A Inferno Dragon Knight The Log
P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
Fireball P.E.K.K.A The Log
Fireball The Log Mother Witch
Inferno Dragon Fireball Wizard
Fireball P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon
Knight
Mother Witch Knight Fireball Wizard The Log
Inferno Dragon Fireball Wizard
P.E.K.K.A Knight Fireball Wizard The Log
Fireball Wizard P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Knight
Fireball P.E.K.K.A The Log Inferno Dragon
Wizard Knight Fireball P.E.K.K.A
Fireball Knight Wizard The Log
Wizard The Log Knight Fireball Inferno Dragon Mother Witch
P.E.K.K.A Inferno Dragon
Wizard Knight Fireball P.E.K.K.A The Log Mother Witch
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Knight Wizard The Log Inferno Dragon
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Fireball The Log
P.E.K.K.A Knight Inferno Dragon
Fireball Wizard Mother Witch
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Knight Fireball The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Fireball Wizard
Wizard Fireball
Knight Fireball P.E.K.K.A The Log Inferno Dragon
Fireball Wizard P.E.K.K.A The Log Inferno Dragon Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log
Fireball Wizard Mother Witch
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Knight Fireball Wizard The Log
Fireball Wizard
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard The Log Mother Witch
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Mother Witch Fireball Wizard
Inferno Dragon
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Mother Witch
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard
The Log Fireball
Fireball Knight Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
P.E.K.K.A Inferno Dragon
Fireball Wizard

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