My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner
Giant Snowball
Witch Balloon Miner Princess
Zap
Witch Balloon Princess
Barbarian Barrel
Knight Wizard Witch Princess
The Log
Witch Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Knight Wizard Witch Balloon Miner Princess
Fireball
Wizard Witch Balloon Princess
Poison
Wizard Witch Balloon Princess
Lightning
Knight Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Miner Princess Fireball Poison Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Miner Princess Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Princess Fireball Wizard Poison Witch Miner
Fireball
Knight Miner Princess
Wizard
Knight Balloon Miner
Poison
Miner Knight Balloon
Witch
Knight Miner
Balloon
Knight Miner Wizard Poison Princess
Miner
Poison Balloon Knight Fireball Wizard Witch
Princess
Knight Fireball Balloon

Defense Synergies 1 6

Knight
Princess Fireball Wizard Poison Witch
Fireball
Knight Miner Princess
Wizard
Knight
Poison
Knight
Witch
Knight
Balloon
Miner
Fireball
Princess
Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Knight Witch
Witch Knight
Witch Knight
Fireball Poison Princess
Fireball
Fireball Wizard Poison Witch Princess
Fireball Poison
Witch Princess
Knight Miner
Poison Witch Knight Fireball Wizard Princess
Fireball Wizard Poison Witch Princess
Knight Fireball Wizard Witch
Fireball Wizard Poison Witch Princess
Knight
Fireball
Wizard Knight Fireball Poison Witch
Fireball Knight Wizard Witch
Wizard Poison Witch Knight Fireball Princess
Wizard Knight Fireball Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch
Fireball Poison Knight Wizard Miner
Knight Witch
Knight Fireball
Knight Witch
Fireball Wizard Poison Witch Princess
Knight Fireball Witch
Knight
Knight Fireball Poison Witch
Witch
Knight Witch
Fireball Poison
Knight Fireball Wizard Witch
Wizard Fireball Witch Princess
Witch Knight Fireball Poison
Poison Fireball Wizard Witch Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Princess Knight
Fireball Poison Miner Princess
Fireball Poison Miner
Knight Fireball Poison
Fireball Wizard Poison
Fireball Wizard Poison Witch Princess
Wizard Poison Witch Princess
Fireball Poison Wizard Princess
Fireball Poison Miner Wizard
Fireball Poison
Poison Miner Knight Fireball Wizard Princess
Fireball Poison Wizard Princess
Poison Knight Fireball Miner Princess
Fireball Poison Princess
Princess Fireball Poison
Fireball Wizard Poison Witch Princess
Fireball Wizard Poison Princess
Fireball Poison
Fireball Wizard Poison Princess
Fireball Wizard Poison Witch Miner Princess
Fireball Poison
Fireball Wizard Poison Princess
Fireball Poison
Poison Fireball Wizard Witch Princess
Witch
Fireball Poison Miner Wizard Witch Princess
Fireball Wizard Poison Witch Miner Princess
Fireball Poison Miner
Poison Fireball Wizard Witch Princess
Fireball Wizard Poison Witch
Fireball
Poison Fireball Wizard Miner
Fireball Poison Princess
Fireball Wizard Poison Princess
Fireball Witch Princess
Fireball Poison Wizard Witch Princess
Fireball
Fireball Poison Miner Knight Wizard Princess
Fireball Wizard Poison Princess
Fireball Poison
Fireball Poison Witch Princess
Fireball Poison Witch Princess
Poison Fireball Witch Miner Princess
Fireball Wizard

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