My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Wizard Witch Prince Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Witch Lumberjack
Zap
Witch Prince
Barbarian Barrel
Knight Elixir Golem Wizard Witch Lumberjack
The Log
Elixir Golem Witch Prince Lumberjack
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Knight Elixir Golem Wizard Witch Prince Lumberjack
Fireball
Elixir Golem Wizard Witch Lumberjack
Poison
Elixir Golem Wizard Witch
Lightning
Knight Wizard Witch Prince Lumberjack
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Elixir Golem Fireball Lumberjack Golden Knight Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Elixir Golem Fireball Lumberjack

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Wizard Witch Prince Lumberjack
Elixir Golem
Fireball Wizard Witch Lumberjack
Fireball
Knight Elixir Golem Golden Knight
Wizard
Knight Elixir Golem Prince Lumberjack
Witch
Knight Elixir Golem Prince Lumberjack
Prince
Knight Wizard Witch Lumberjack
Lumberjack
Knight Elixir Golem Wizard Witch Prince
Golden Knight
Fireball

Defense Synergies 0 11

Knight
Fireball Wizard Witch Lumberjack
Elixir Golem
Fireball
Knight Lumberjack Golden Knight
Wizard
Knight Prince Lumberjack Golden Knight
Witch
Knight Prince Lumberjack
Prince
Wizard Witch
Lumberjack
Knight Fireball Wizard Witch
Golden Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Golden Knight
Lumberjack Knight Witch Prince
Witch Prince Lumberjack Knight
Witch Prince Lumberjack Knight
Fireball Prince Lumberjack
Fireball Lumberjack
Fireball Wizard Witch
Fireball Golden Knight
Witch Prince Lumberjack
Knight Prince Lumberjack
Witch Knight Fireball Wizard Lumberjack
Fireball Wizard Witch
Prince Lumberjack Knight Fireball Wizard Witch
Fireball Wizard Witch Prince Lumberjack Golden Knight
Knight Prince Lumberjack
Fireball Prince Lumberjack
Wizard Knight Fireball Witch Prince Lumberjack
Fireball Knight Wizard Witch Prince Lumberjack Golden Knight
Wizard Witch Knight Fireball Lumberjack
Prince Lumberjack
Wizard Knight Fireball Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Witch Prince
Fireball Knight Wizard Prince Lumberjack
Lumberjack Knight Witch Prince Golden Knight
Prince Lumberjack Knight Fireball
Knight Witch Prince Lumberjack
Fireball Wizard Witch
Prince Knight Fireball Witch Lumberjack
Knight Prince Lumberjack
Knight Fireball Witch Prince
Witch
Knight Witch Prince Lumberjack Golden Knight
Fireball Prince
Prince Knight Fireball Wizard Witch Lumberjack Golden Knight
Wizard Fireball Witch
Witch Knight Fireball Prince Lumberjack Golden Knight
Fireball Wizard Witch Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Golden Knight
Fireball Golden Knight
Fireball
Knight Fireball Prince
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard Golden Knight
Fireball Prince Lumberjack
Knight Fireball Wizard Prince Golden Knight
Fireball Wizard
Knight Fireball Golden Knight
Fireball
Fireball Prince
Fireball Wizard Witch Golden Knight
Fireball Wizard
Fireball
Fireball Wizard Prince
Fireball Wizard Witch Golden Knight
Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch Golden Knight
Fireball Wizard Witch Prince Golden Knight
Fireball Golden Knight
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Prince
Fireball Wizard
Fireball Witch Prince
Fireball Wizard Witch
Fireball
Fireball Knight Wizard Prince Lumberjack
Fireball Wizard
Fireball
Prince
Fireball Witch Golden Knight
Fireball Witch
Fireball Witch Prince Golden Knight
Prince
Fireball Wizard

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