My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard X-Bow Fisherman Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon
Giant Snowball
Fisherman Inferno Dragon
Zap
X-Bow Fisherman Inferno Dragon
Barbarian Barrel
Knight Wizard X-Bow Electro Wizard
The Log
X-Bow Fisherman
Earthquake
X-Bow
Arrows
Royal Delivery
Knight Wizard Fisherman Electro Wizard Inferno Dragon
Fireball
Wizard X-Bow Fisherman Electro Wizard Inferno Dragon
Poison
Wizard X-Bow Fisherman Electro Wizard
Lightning
Knight Wizard X-Bow Fisherman Electro Wizard Inferno Dragon
Rocket
Wizard X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fisherman Fireball Electro Wizard Inferno Dragon Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Fisherman Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
X-Bow Fireball Wizard The Log Electro Wizard
Fireball
X-Bow Knight The Log Electro Wizard
Wizard
Knight
X-Bow
Knight Fireball The Log
The Log
X-Bow Knight Fireball Fisherman
Fisherman
The Log
Electro Wizard
Knight Fireball
Inferno Dragon

Defense Synergies 5 13

Knight
X-Bow Electro Wizard Fireball Wizard The Log Fisherman
Fireball
X-Bow The Log Knight Electro Wizard
Wizard
Knight The Log Electro Wizard
X-Bow
Knight Fireball The Log Fisherman Electro Wizard
The Log
Fireball X-Bow Knight Wizard Fisherman Electro Wizard Inferno Dragon
Fisherman
Knight X-Bow The Log
Electro Wizard
Knight Fireball Wizard X-Bow The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard X-Bow The Log Electro Wizard
Inferno Dragon Knight X-Bow The Log Fisherman Electro Wizard
Fisherman Knight Electro Wizard Inferno Dragon
Inferno Dragon Knight Fisherman Electro Wizard
Fireball X-Bow The Log
Fireball The Log X-Bow Electro Wizard
Electro Wizard Inferno Dragon Fireball Wizard X-Bow
Fireball X-Bow The Log Electro Wizard
Inferno Dragon X-Bow Fisherman
Knight Fisherman Electro Wizard
Electro Wizard Knight Fireball Wizard X-Bow The Log Fisherman
Inferno Dragon Fireball Wizard Electro Wizard
Knight Fireball Wizard X-Bow The Log Electro Wizard
Fireball Wizard X-Bow The Log Electro Wizard
Inferno Dragon Knight X-Bow Electro Wizard
Fireball X-Bow The Log Fisherman Electro Wizard Inferno Dragon
Wizard Knight Fireball X-Bow Fisherman Electro Wizard
Fireball Knight Wizard X-Bow The Log Fisherman Electro Wizard
Wizard The Log Knight Fireball Fisherman Electro Wizard Inferno Dragon
Fisherman Electro Wizard Inferno Dragon
Wizard Knight Fireball The Log Fisherman Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball X-Bow Fisherman Electro Wizard
Fireball Electro Wizard Knight Wizard X-Bow The Log Fisherman Inferno Dragon
Knight The Log Fisherman Electro Wizard
Knight Fireball X-Bow The Log Fisherman Electro Wizard
Knight Fisherman Inferno Dragon
Fireball Wizard Electro Wizard
Knight Fireball Electro Wizard
Knight Fisherman Inferno Dragon
Electro Wizard Knight Fireball X-Bow The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Fireball The Log Electro Wizard
Knight Fireball Wizard
Wizard Fireball
Electro Wizard Knight Fireball X-Bow The Log Fisherman Inferno Dragon
Fireball Wizard The Log Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow The Log
Fireball X-Bow The Log Fisherman Electro Wizard
Fireball X-Bow The Log
Knight Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball X-Bow The Log Wizard
Fireball The Log Wizard X-Bow Fisherman
Fireball X-Bow Fisherman Electro Wizard
Knight Fireball Wizard X-Bow The Log Fisherman Electro Wizard
Fireball Wizard
Knight Fireball The Log Fisherman
Fireball X-Bow Fisherman
Fireball X-Bow The Log Fisherman
X-Bow Fireball Wizard The Log
Fireball Wizard X-Bow The Log
Fireball
Fisherman
Fireball Wizard X-Bow The Log Fisherman Electro Wizard
Fireball Wizard X-Bow The Log
Fireball X-Bow The Log
Fireball Wizard
X-Bow The Log Fisherman
Fireball X-Bow The Log
The Log Fireball Wizard
Fisherman Inferno Dragon
Fireball X-Bow The Log Wizard Fisherman Electro Wizard
Fireball Wizard X-Bow The Log Fisherman
Fireball X-Bow The Log Fisherman
Fireball Wizard X-Bow Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard X-Bow The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Fireball X-Bow
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Knight Wizard Electro Wizard
The Log Fireball Wizard
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball X-Bow The Log Electro Wizard
Inferno Dragon
Fireball Wizard

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