My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Witch Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Baby Dragon Witch
Zap
Firecracker Witch Prince
Barbarian Barrel
Knight Firecracker Witch
The Log
Firecracker Witch Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Baby Dragon Witch Prince
Fireball
Firecracker Baby Dragon Witch
Poison
Firecracker Witch
Lightning
Knight Baby Dragon Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Baby Dragon Golden Knight Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Witch Prince The Log
Firecracker
Knight Baby Dragon Prince Mega Knight
Baby Dragon
Knight Firecracker Witch Prince Mega Knight
Witch
Knight Baby Dragon Prince Mega Knight
Prince
Mega Knight Knight Firecracker Baby Dragon Witch The Log
The Log
Knight Prince Mega Knight
Mega Knight
Prince Firecracker Baby Dragon Witch The Log
Golden Knight

Defense Synergies 3 16

Knight
Firecracker Baby Dragon Witch The Log
Firecracker
Knight The Log Baby Dragon Prince Mega Knight Golden Knight
Baby Dragon
Knight Firecracker Witch Prince The Log Mega Knight
Witch
Knight Baby Dragon Prince The Log Mega Knight
Prince
The Log Firecracker Baby Dragon Witch
The Log
Firecracker Prince Knight Baby Dragon Witch Mega Knight Golden Knight
Mega Knight
Firecracker Baby Dragon Witch The Log
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon The Log Golden Knight
Knight Firecracker Witch Prince The Log Mega Knight
Witch Prince Mega Knight Knight
Witch Prince Knight Firecracker Mega Knight
Firecracker Prince The Log Mega Knight
The Log Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Witch
Baby Dragon The Log Mega Knight Golden Knight
Witch Prince
Knight Firecracker Prince Mega Knight
Witch Knight Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon Witch
Prince Mega Knight Knight Witch The Log
Mega Knight Firecracker Baby Dragon Witch Prince The Log Golden Knight
Knight Prince Mega Knight
Prince The Log Mega Knight
Mega Knight Knight Firecracker Witch Prince
Mega Knight Knight Firecracker Baby Dragon Witch Prince The Log Golden Knight
Baby Dragon Witch The Log Knight Firecracker Mega Knight
Prince
Mega Knight Knight Firecracker Baby Dragon Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Prince
Knight Firecracker Baby Dragon Prince The Log Mega Knight
Mega Knight Knight Witch Prince The Log Golden Knight
Prince Mega Knight Knight The Log
Knight Witch Prince Mega Knight
Firecracker Baby Dragon Witch
Prince Knight Witch
Mega Knight Knight Prince
Mega Knight Knight Firecracker Baby Dragon Witch Prince The Log
Witch
Mega Knight Knight Witch Prince Golden Knight
Mega Knight Prince The Log
Prince Mega Knight Knight Witch Golden Knight
Firecracker Baby Dragon Witch Mega Knight
Witch Knight Firecracker Baby Dragon Prince The Log Golden Knight
Mega Knight Firecracker Baby Dragon Witch The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon The Log Golden Knight
Baby Dragon The Log
Knight Firecracker Prince The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch The Log
The Log Firecracker Baby Dragon
The Log Firecracker Golden Knight
Prince
Firecracker Knight Prince The Log Golden Knight
Firecracker Baby Dragon
Knight Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon
Firecracker Baby Dragon Prince The Log
Firecracker Baby Dragon Witch The Log Golden Knight
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon Prince The Log Mega Knight
Firecracker Baby Dragon Witch The Log Mega Knight Golden Knight
Baby Dragon Prince The Log Mega Knight
Prince The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Witch Mega Knight
Witch
Firecracker The Log Baby Dragon Witch Golden Knight
Baby Dragon Witch Prince The Log Mega Knight Golden Knight
Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon Witch
Firecracker Witch
The Log Mega Knight
Firecracker
Prince Mega Knight
Firecracker The Log
Witch Prince
Firecracker Baby Dragon Witch
The Log
Knight Firecracker Baby Dragon Prince Mega Knight
The Log Firecracker Baby Dragon
Firecracker Prince Mega Knight
Firecracker Baby Dragon Witch The Log Golden Knight
Firecracker Witch
Firecracker Baby Dragon Witch Prince The Log Mega Knight Golden Knight
Prince
Firecracker Mega Knight

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