My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Valkyrie Witch Goblin Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Elixir Golem Valkyrie Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Barbarians Witch Princess
Zap
Firecracker Witch Goblin Giant Princess
Barbarian Barrel
Knight Firecracker Barbarians Elixir Golem Valkyrie Witch Princess
The Log
Firecracker Barbarians Elixir Golem Witch Princess
Earthquake
Firecracker Barbarians Elixir Golem Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Knight Firecracker Barbarians Elixir Golem Valkyrie Witch Princess
Fireball
Firecracker Barbarians Elixir Golem Witch Princess
Poison
Firecracker Barbarians Elixir Golem Witch Princess
Lightning
Knight Valkyrie Witch
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Princess Valkyrie Barbarians Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Elixir Golem Princess

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Princess Witch
Firecracker
Knight Elixir Golem Valkyrie Goblin Giant Princess
Barbarians
Elixir Golem
Firecracker Witch
Valkyrie
Firecracker Witch
Witch
Knight Elixir Golem Valkyrie Goblin Giant
Goblin Giant
Firecracker Witch
Princess
Knight Firecracker

Defense Synergies 3 5

Knight
Firecracker Princess Witch
Firecracker
Knight Valkyrie Princess
Barbarians
Elixir Golem
Valkyrie
Firecracker Witch Princess
Witch
Knight Valkyrie
Goblin Giant
Princess
Princess
Knight Firecracker Valkyrie Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Goblin Giant
Barbarians Knight Firecracker Valkyrie Witch
Barbarians Witch Knight Valkyrie
Barbarians Witch Knight Firecracker Valkyrie
Firecracker Barbarians Valkyrie Princess
Firecracker Valkyrie
Firecracker Witch Princess
Barbarians Valkyrie Goblin Giant
Barbarians Witch Princess
Knight Firecracker Barbarians Valkyrie
Barbarians Valkyrie Witch Knight Firecracker Goblin Giant Princess
Firecracker Witch Princess
Barbarians Knight Valkyrie Witch
Valkyrie Firecracker Barbarians Witch Princess
Barbarians Knight
Barbarians
Barbarians Knight Firecracker Valkyrie Witch
Knight Firecracker Barbarians Valkyrie Witch
Valkyrie Witch Knight Firecracker Barbarians Princess
Barbarians
Valkyrie Knight Firecracker Barbarians Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Witch
Knight Firecracker Valkyrie
Barbarians Knight Valkyrie Witch Goblin Giant
Valkyrie Knight Barbarians Goblin Giant
Barbarians Knight Valkyrie Witch Goblin Giant
Firecracker Witch Goblin Giant Princess
Knight Barbarians Valkyrie Witch Goblin Giant
Knight Barbarians Valkyrie Goblin Giant
Knight Firecracker Barbarians Valkyrie Witch
Witch Barbarians Goblin Giant
Knight Barbarians Valkyrie Witch
Barbarians Valkyrie Goblin Giant
Barbarians Knight Valkyrie Witch Goblin Giant
Firecracker Barbarians Valkyrie Witch Princess
Barbarians Witch Knight Firecracker Valkyrie Goblin Giant
Valkyrie Firecracker Barbarians Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Valkyrie
Firecracker Princess
Goblin Giant
Knight Firecracker Barbarians Valkyrie
Firecracker Valkyrie
Firecracker Witch Goblin Giant Princess
Firecracker Witch Princess
Firecracker Princess
Firecracker
Firecracker Knight Valkyrie Princess
Firecracker Princess
Knight Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Witch Princess
Firecracker Princess
Firecracker Princess
Firecracker Valkyrie Witch Princess
Princess
Barbarians
Firecracker Valkyrie Witch Princess
Witch
Firecracker Witch Princess
Witch Princess
Firecracker
Firecracker Witch Princess
Firecracker Witch
Firecracker Princess
Firecracker Princess
Barbarians Witch Princess
Firecracker Witch Princess
Knight Firecracker Valkyrie Princess
Firecracker Princess
Firecracker
Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Witch Goblin Giant Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: