My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Prince Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Valkyrie Prince Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Barbarians Princess
Zap
Firecracker Prince Princess Bandit
Barbarian Barrel
Knight Firecracker Barbarians Valkyrie Princess Bandit
The Log
Firecracker Barbarians Mini P.E.K.K.A Prince Princess Bandit
Earthquake
Firecracker Barbarians
Arrows
Firecracker Princess
Royal Delivery
Knight Firecracker Barbarians Mini P.E.K.K.A Valkyrie Prince Princess Bandit
Fireball
Firecracker Barbarians Princess Bandit
Poison
Firecracker Barbarians Princess
Lightning
Knight Mini P.E.K.K.A Valkyrie Prince Bandit
Rocket
Barbarians Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Princess Bandit Mini P.E.K.K.A Valkyrie Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Princess Bandit

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Princess Prince
Firecracker
Knight Mini P.E.K.K.A Valkyrie Prince Princess Bandit
Barbarians
Mini P.E.K.K.A
Firecracker Valkyrie Princess
Valkyrie
Prince Firecracker Mini P.E.K.K.A Bandit
Prince
Valkyrie Knight Firecracker Princess
Princess
Knight Firecracker Mini P.E.K.K.A Prince
Bandit
Firecracker Valkyrie

Defense Synergies 3 11

Knight
Firecracker Princess Mini P.E.K.K.A
Firecracker
Knight Valkyrie Mini P.E.K.K.A Prince Princess Bandit
Barbarians
Mini P.E.K.K.A
Knight Firecracker Valkyrie Princess
Valkyrie
Firecracker Mini P.E.K.K.A Prince Princess Bandit
Prince
Firecracker Valkyrie
Princess
Knight Firecracker Mini P.E.K.K.A Valkyrie Bandit
Bandit
Firecracker Valkyrie Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Barbarians Mini P.E.K.K.A Knight Firecracker Valkyrie Prince Bandit
Barbarians Mini P.E.K.K.A Prince Knight Valkyrie Bandit
Barbarians Mini P.E.K.K.A Prince Knight Firecracker Valkyrie Bandit
Firecracker Barbarians Mini P.E.K.K.A Valkyrie Prince Princess
Firecracker Valkyrie Bandit
Firecracker Princess
Barbarians Valkyrie Bandit
Barbarians Mini P.E.K.K.A Prince Princess
Knight Firecracker Barbarians Mini P.E.K.K.A Valkyrie Prince Bandit
Barbarians Valkyrie Knight Firecracker Princess Bandit
Firecracker Princess
Barbarians Mini P.E.K.K.A Prince Knight Valkyrie Bandit
Valkyrie Firecracker Barbarians Mini P.E.K.K.A Prince Princess
Barbarians Mini P.E.K.K.A Knight Prince Bandit
Barbarians Mini P.E.K.K.A Prince Bandit
Barbarians Knight Firecracker Mini P.E.K.K.A Valkyrie Prince
Valkyrie Knight Firecracker Barbarians Prince Bandit
Valkyrie Knight Firecracker Barbarians Princess Bandit
Barbarians Mini P.E.K.K.A Prince
Valkyrie Knight Firecracker Barbarians Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Valkyrie Prince Bandit
Bandit Knight Firecracker Mini P.E.K.K.A Valkyrie Prince
Barbarians Bandit Knight Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Knight Barbarians Bandit
Barbarians Knight Mini P.E.K.K.A Valkyrie Prince Bandit
Firecracker Princess
Mini P.E.K.K.A Prince Knight Barbarians Valkyrie Bandit
Mini P.E.K.K.A Knight Barbarians Valkyrie Prince
Knight Firecracker Barbarians Mini P.E.K.K.A Valkyrie Prince Bandit
Barbarians
Knight Barbarians Mini P.E.K.K.A Valkyrie Prince
Barbarians Valkyrie Prince
Barbarians Mini P.E.K.K.A Prince Knight Valkyrie Bandit
Firecracker Barbarians Valkyrie Princess
Barbarians Knight Firecracker Mini P.E.K.K.A Valkyrie Prince
Valkyrie Firecracker Barbarians Mini P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Valkyrie Bandit
Firecracker Princess Bandit
Bandit
Knight Firecracker Barbarians Valkyrie Prince
Firecracker Valkyrie
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker Bandit
Mini P.E.K.K.A Prince
Firecracker Knight Valkyrie Prince Princess Bandit
Firecracker Princess
Knight Firecracker Princess Bandit
Firecracker Princess Bandit
Princess Firecracker Prince
Firecracker Princess Bandit
Firecracker Princess Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince Princess Bandit
Firecracker Valkyrie Princess
Prince
Princess
Prince
Barbarians
Firecracker Valkyrie Princess
Firecracker Princess Bandit
Prince Princess Bandit
Firecracker Bandit
Firecracker Princess
Firecracker
Mini P.E.K.K.A
Bandit
Firecracker Princess
Prince
Firecracker Princess
Barbarians Prince Princess Bandit
Firecracker Princess
Knight Firecracker Mini P.E.K.K.A Valkyrie Prince Princess
Firecracker Princess
Firecracker Prince
Firecracker Princess
Firecracker Princess
Firecracker Prince Princess Bandit
Prince
Firecracker

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