My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Baby Dragon Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Knight Firecracker Barbarians
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Knight Firecracker Barbarians Baby Dragon Balloon
Fireball
Firecracker Barbarians Baby Dragon Balloon
Poison
Firecracker Barbarians Balloon
Lightning
Knight Baby Dragon Balloon
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Firecracker Baby Dragon Freeze Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Balloon The Log
Firecracker
Knight Mirror Baby Dragon Balloon
Barbarians
Balloon
Mirror
The Log Firecracker Freeze Balloon
Baby Dragon
Knight Firecracker Balloon
Freeze
Balloon Mirror
Balloon
Knight Freeze Firecracker Barbarians Mirror Baby Dragon The Log
The Log
Mirror Knight Balloon

Defense Synergies 2 6

Knight
Firecracker Baby Dragon The Log
Firecracker
Knight The Log Mirror Baby Dragon
Barbarians
Mirror
Firecracker The Log
Baby Dragon
Knight Firecracker The Log
Freeze
Balloon
The Log
Firecracker Knight Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon The Log
Barbarians Knight Firecracker The Log
Barbarians Knight Freeze
Barbarians Knight Firecracker
Firecracker Barbarians The Log
Freeze The Log Firecracker Baby Dragon
Firecracker Baby Dragon Freeze
Barbarians Baby Dragon The Log
Barbarians
Knight Firecracker Barbarians
Barbarians Knight Firecracker Baby Dragon Freeze The Log
Firecracker Baby Dragon
Barbarians Knight Freeze The Log
Firecracker Barbarians Baby Dragon Freeze The Log
Barbarians Knight
Barbarians Freeze The Log
Barbarians Knight Firecracker
Knight Firecracker Barbarians Baby Dragon The Log
Baby Dragon Freeze The Log Knight Firecracker Barbarians
Barbarians
Knight Firecracker Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Knight Firecracker Baby Dragon The Log
Barbarians Knight The Log
Knight Barbarians The Log
Barbarians Knight
Firecracker Baby Dragon Freeze
Knight Barbarians
Knight Barbarians
Freeze Knight Firecracker Barbarians Baby Dragon The Log
Barbarians
Knight Barbarians
Barbarians The Log
Barbarians Knight
Firecracker Barbarians Baby Dragon
Barbarians Knight Firecracker Baby Dragon Freeze The Log
Firecracker Barbarians Baby Dragon Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon Freeze The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Knight Firecracker Barbarians Freeze The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Freeze
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon Freeze
The Log Firecracker
Firecracker Knight The Log
Firecracker Baby Dragon
Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon Freeze
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Freeze
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
The Log
Barbarians Baby Dragon The Log
Firecracker Freeze The Log Baby Dragon
Firecracker The Log Baby Dragon
Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Freeze
The Log
Firecracker Freeze
Firecracker The Log
Barbarians Freeze
Firecracker Baby Dragon
Freeze
The Log
Knight Firecracker Baby Dragon
The Log Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Freeze The Log
Firecracker
Firecracker Baby Dragon Freeze The Log

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