My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Dart Goblin Goblin Barrel Skeleton Army Inferno Dragon
Zap
Firecracker Dart Goblin Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Firecracker Dart Goblin Goblin Barrel Skeleton Army
The Log
Firecracker Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Knight Firecracker Dart Goblin Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Firecracker Dart Goblin Goblin Barrel Skeleton Army Inferno Dragon
Poison
Firecracker Dart Goblin Skeleton Army
Lightning
Knight Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Goblin Barrel Skeleton Army Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Dart Goblin Goblin Barrel

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Goblin Barrel
Firecracker
Knight Dart Goblin Goblin Barrel Inferno Dragon Mega Knight
Dart Goblin
Knight Goblin Barrel Firecracker Mega Knight
Goblin Barrel
Knight Dart Goblin Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Dart Goblin Goblin Barrel
Goblinstein

Defense Synergies 2 9

Knight
Firecracker Dart Goblin Skeleton Army
Firecracker
Knight Dart Goblin Skeleton Army Mega Knight
Dart Goblin
Knight Firecracker Skeleton Army Inferno Dragon Mega Knight
Goblin Barrel
Skeleton Army
Knight Firecracker Dart Goblin Inferno Dragon
Inferno Dragon
Dart Goblin Skeleton Army Mega Knight
Mega Knight
Firecracker Dart Goblin Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin
Skeleton Army Inferno Dragon Knight Firecracker Dart Goblin Mega Knight
Skeleton Army Mega Knight Knight Dart Goblin Inferno Dragon
Skeleton Army Inferno Dragon Knight Firecracker Dart Goblin Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Firecracker Dart Goblin Mega Knight
Dart Goblin Inferno Dragon Firecracker
Dart Goblin Mega Knight
Inferno Dragon Skeleton Army
Knight Skeleton Army Firecracker Dart Goblin Mega Knight
Dart Goblin Skeleton Army Knight Firecracker Mega Knight
Inferno Dragon Firecracker Dart Goblin
Skeleton Army Mega Knight Knight
Skeleton Army Mega Knight Firecracker Dart Goblin
Skeleton Army Inferno Dragon Knight Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Mega Knight Knight Firecracker Skeleton Army
Mega Knight Knight Firecracker Dart Goblin Skeleton Army
Knight Firecracker Dart Goblin Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Skeleton Army Mega Knight Knight Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight
Knight Firecracker Inferno Dragon Mega Knight
Skeleton Army Mega Knight Knight
Skeleton Army Mega Knight Knight
Knight Skeleton Army Inferno Dragon Mega Knight
Firecracker Dart Goblin
Skeleton Army Knight Dart Goblin
Mega Knight Knight Skeleton Army Inferno Dragon
Mega Knight Knight Firecracker Skeleton Army Inferno Dragon
Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Knight Dart Goblin
Skeleton Army Mega Knight
Skeleton Army Mega Knight Knight
Firecracker Dart Goblin Skeleton Army Mega Knight
Skeleton Army Knight Firecracker Dart Goblin Inferno Dragon
Mega Knight Firecracker Dart Goblin Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Knight Dart Goblin
Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight
Mega Knight
Firecracker Mega Knight
Inferno Dragon
Firecracker Dart Goblin
Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Dart Goblin Skeleton Army
Firecracker Dart Goblin
Knight Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Inferno Dragon
Firecracker Dart Goblin Mega Knight

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