My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Fisherman
Giant Snowball
Dart Goblin Hog Rider Goblin Barrel Fisherman
Zap
Firecracker Dart Goblin Goblin Barrel Fisherman
Barbarian Barrel
Knight Firecracker Dart Goblin Goblin Barrel
The Log
Firecracker Dart Goblin Hog Rider Goblin Barrel Fisherman
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Dart Goblin Goblin Barrel
Royal Delivery
Knight Firecracker Dart Goblin Hog Rider Goblin Barrel Fisherman
Fireball
Firecracker Dart Goblin Hog Rider Goblin Barrel Fisherman
Poison
Firecracker Dart Goblin Fisherman
Lightning
Knight Fisherman Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Goblin Barrel Fisherman Fireball Hog Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Dart Goblin Goblin Barrel

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Hog Rider Goblin Barrel Fireball
Firecracker
Knight Hog Rider Dart Goblin Goblin Barrel Fisherman
Dart Goblin
Knight Goblin Barrel Firecracker Hog Rider
Fireball
Hog Rider Knight
Hog Rider
Knight Firecracker Fireball Dart Goblin Goblin Barrel
Goblin Barrel
Knight Dart Goblin Firecracker Hog Rider
Fisherman
Firecracker
Goblinstein

Defense Synergies 2 5

Knight
Firecracker Dart Goblin Fireball Fisherman
Firecracker
Knight Dart Goblin Fisherman
Dart Goblin
Knight Firecracker Fisherman
Fireball
Knight
Hog Rider
Goblin Barrel
Fisherman
Knight Firecracker Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Fireball
Knight Firecracker Dart Goblin Fisherman
Fisherman Knight Dart Goblin
Knight Firecracker Dart Goblin Fisherman
Firecracker Fireball
Fireball Firecracker Dart Goblin
Dart Goblin Firecracker Fireball
Dart Goblin Fireball
Fisherman
Knight Firecracker Dart Goblin Fisherman
Dart Goblin Knight Firecracker Fireball Fisherman
Firecracker Dart Goblin Fireball
Knight Fireball
Fireball Firecracker Dart Goblin
Knight
Fireball Fisherman
Knight Firecracker Fireball Fisherman
Fireball Knight Firecracker Dart Goblin Fisherman
Knight Firecracker Dart Goblin Fireball Fisherman
Dart Goblin Fisherman
Knight Firecracker Dart Goblin Fireball Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Fisherman
Fireball Knight Firecracker Fisherman
Knight Fisherman
Knight Fireball Fisherman
Knight Fisherman
Firecracker Fireball Dart Goblin
Knight Dart Goblin Fireball
Knight Fisherman
Knight Firecracker Fireball
Dart Goblin
Knight Dart Goblin
Fireball
Knight Fireball
Firecracker Dart Goblin Fireball
Knight Firecracker Dart Goblin Fireball Fisherman
Firecracker Dart Goblin Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Dart Goblin
Firecracker Fireball Dart Goblin Fisherman
Dart Goblin Fireball
Knight Firecracker Dart Goblin Fireball
Fireball Firecracker
Firecracker Fireball Dart Goblin
Firecracker Dart Goblin
Fireball Firecracker Dart Goblin
Fireball Firecracker Dart Goblin Fisherman
Fireball Fisherman
Firecracker Knight Dart Goblin Fireball Fisherman
Fireball Firecracker Dart Goblin
Knight Firecracker Dart Goblin Fireball Fisherman
Firecracker Dart Goblin Fireball Fisherman
Firecracker Dart Goblin Fireball Fisherman
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball
Fisherman
Firecracker Dart Goblin Fireball Fisherman
Firecracker Dart Goblin Fireball
Fireball
Fireball
Fisherman
Fireball
Firecracker Fireball
Fisherman
Firecracker Fireball Dart Goblin Fisherman
Fireball Fisherman
Fireball Firecracker Dart Goblin Fisherman
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Firecracker Fireball
Firecracker Fireball
Dart Goblin Fireball
Fireball Firecracker Dart Goblin
Fireball
Fireball Knight Firecracker Dart Goblin
Firecracker Dart Goblin Fireball
Fireball
Firecracker Dart Goblin
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball Firecracker Dart Goblin

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