My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin
Barbarian Barrel
Knight Firecracker Dart Goblin Wizard
The Log
Firecracker Dart Goblin Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Knight Firecracker Dart Goblin Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Firecracker Dart Goblin Wizard
Poison
Firecracker Dart Goblin Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Fireball Mini P.E.K.K.A Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Dart Goblin Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Fireball Wizard
Firecracker
Knight Dart Goblin Mini P.E.K.K.A P.E.K.K.A Mega Knight
Dart Goblin
Knight Firecracker P.E.K.K.A Mega Knight
Fireball
Knight Mega Knight
Mini P.E.K.K.A
Firecracker Wizard Mega Knight
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Wizard
Mega Knight
Firecracker Dart Goblin Fireball Mini P.E.K.K.A Wizard

Defense Synergies 2 15

Knight
Firecracker Dart Goblin Fireball Mini P.E.K.K.A Wizard
Firecracker
Knight Dart Goblin Mini P.E.K.K.A P.E.K.K.A Mega Knight
Dart Goblin
Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Fireball
Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Knight Firecracker Dart Goblin Fireball Wizard
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Wizard
Mega Knight
Firecracker Dart Goblin Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Dart Goblin Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Dart Goblin Mega Knight
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight
Fireball Firecracker Dart Goblin Mega Knight
Dart Goblin Firecracker Fireball Wizard
Dart Goblin Fireball P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Knight Firecracker Dart Goblin Mini P.E.K.K.A Mega Knight
Dart Goblin Knight Firecracker Fireball Wizard Mega Knight
Firecracker Dart Goblin Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Fireball Wizard
Fireball Wizard Mega Knight Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Mega Knight
Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Mega Knight Knight Firecracker Dart Goblin Wizard
Wizard Knight Firecracker Dart Goblin Fireball Mega Knight
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Wizard Mega Knight Knight Firecracker Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Fireball P.E.K.K.A
Fireball Knight Firecracker Mini P.E.K.K.A Wizard Mega Knight
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Fireball
P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Firecracker Fireball Wizard Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Knight Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Knight Dart Goblin Mini P.E.K.K.A
P.E.K.K.A Mega Knight Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Fireball Wizard
Wizard Firecracker Dart Goblin Fireball Mega Knight
Knight Firecracker Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A
Mega Knight Firecracker Dart Goblin Fireball Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Dart Goblin
Firecracker Fireball Dart Goblin
Dart Goblin Fireball
Knight Firecracker Dart Goblin Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Dart Goblin
Firecracker Dart Goblin Wizard
Fireball Firecracker Dart Goblin Wizard
Fireball Firecracker Dart Goblin Wizard
Fireball Mini P.E.K.K.A
Firecracker Knight Dart Goblin Fireball Wizard
Fireball Firecracker Dart Goblin Wizard
Knight Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Wizard
Firecracker Dart Goblin Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Dart Goblin Fireball Mini P.E.K.K.A Wizard Mega Knight
Firecracker Dart Goblin Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Dart Goblin Wizard
Fireball Wizard Mega Knight
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball Wizard
Firecracker Dart Goblin Fireball Wizard
Fireball Mini P.E.K.K.A
Dart Goblin Fireball Wizard Mega Knight
Firecracker Fireball
P.E.K.K.A Mega Knight
Firecracker Fireball Wizard
Dart Goblin Fireball
Fireball Firecracker Dart Goblin Wizard
Fireball
Fireball Knight Firecracker Dart Goblin Mini P.E.K.K.A Wizard Mega Knight
Firecracker Dart Goblin Fireball Wizard
Fireball
Firecracker Dart Goblin P.E.K.K.A Mega Knight
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Mega Knight

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