My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Dart Goblin Guards Miner Lumberjack
Zap
Firecracker Dart Goblin Guards
Barbarian Barrel
Knight Firecracker Dart Goblin Guards Ice Wizard Lumberjack
The Log
Firecracker Dart Goblin Guards Lumberjack
Earthquake
Firecracker Guards
Arrows
Firecracker Dart Goblin Guards
Royal Delivery
Knight Firecracker Dart Goblin Guards Miner Ice Wizard Lumberjack
Fireball
Firecracker Dart Goblin Ice Wizard Lumberjack
Poison
Firecracker Dart Goblin Guards Ice Wizard
Lightning
Knight Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Guards Miner Ice Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Dart Goblin Guards

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Miner Ice Wizard Lumberjack
Firecracker
Knight Miner Dart Goblin Lumberjack Mega Knight
Dart Goblin
Knight Miner Firecracker Mega Knight
Guards
Miner Lumberjack
Miner
Firecracker Dart Goblin Guards Knight Lumberjack Mega Knight
Ice Wizard
Knight Lumberjack
Lumberjack
Knight Firecracker Guards Miner Ice Wizard Mega Knight
Mega Knight
Firecracker Dart Goblin Miner Lumberjack

Defense Synergies 3 16

Knight
Firecracker Dart Goblin Ice Wizard Lumberjack
Firecracker
Knight Dart Goblin Guards Ice Wizard Lumberjack Mega Knight
Dart Goblin
Knight Firecracker Guards Miner Ice Wizard Lumberjack Mega Knight
Guards
Firecracker Dart Goblin Ice Wizard Lumberjack
Miner
Dart Goblin Mega Knight
Ice Wizard
Knight Firecracker Dart Goblin Guards Lumberjack Mega Knight
Lumberjack
Knight Firecracker Dart Goblin Guards Ice Wizard
Mega Knight
Firecracker Dart Goblin Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin
Lumberjack Knight Firecracker Dart Goblin Ice Wizard Mega Knight
Lumberjack Mega Knight Knight Dart Goblin Ice Wizard
Lumberjack Knight Firecracker Dart Goblin Guards Ice Wizard Mega Knight
Firecracker Lumberjack Mega Knight
Firecracker Dart Goblin Guards Ice Wizard Lumberjack Mega Knight
Dart Goblin Firecracker Ice Wizard
Dart Goblin Mega Knight
Ice Wizard Lumberjack
Knight Guards Firecracker Dart Goblin Miner Ice Wizard Lumberjack Mega Knight
Dart Goblin Guards Ice Wizard Knight Firecracker Lumberjack Mega Knight
Firecracker Dart Goblin Ice Wizard
Lumberjack Mega Knight Knight Guards Ice Wizard
Mega Knight Firecracker Dart Goblin Guards Lumberjack
Knight Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Knight Firecracker Lumberjack
Mega Knight Knight Firecracker Dart Goblin Guards Ice Wizard Lumberjack
Knight Firecracker Dart Goblin Guards Ice Wizard Lumberjack Mega Knight
Dart Goblin Lumberjack
Mega Knight Knight Firecracker Dart Goblin Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Lumberjack Mega Knight
Knight Firecracker Miner Lumberjack Mega Knight
Guards Lumberjack Mega Knight Knight
Guards Lumberjack Mega Knight Knight
Knight Guards Lumberjack Mega Knight
Firecracker Dart Goblin Ice Wizard
Guards Knight Dart Goblin Ice Wizard Lumberjack
Mega Knight Knight Lumberjack
Mega Knight Knight Firecracker
Dart Goblin Guards
Mega Knight Knight Dart Goblin Guards Lumberjack
Mega Knight Guards
Mega Knight Knight Guards Lumberjack
Firecracker Dart Goblin Mega Knight
Guards Knight Firecracker Dart Goblin Lumberjack
Mega Knight Firecracker Dart Goblin Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Guards
Firecracker Dart Goblin Miner Ice Wizard
Dart Goblin Miner
Knight Firecracker Dart Goblin Guards
Firecracker Mega Knight
Firecracker Dart Goblin Ice Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin Ice Wizard
Miner Firecracker Dart Goblin
Guards Lumberjack
Firecracker Miner Knight Dart Goblin
Firecracker Dart Goblin
Knight Firecracker Dart Goblin Miner
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Miner Mega Knight
Mega Knight
Firecracker Ice Wizard Mega Knight
Firecracker Miner Dart Goblin Ice Wizard
Miner Mega Knight
Miner Firecracker Dart Goblin
Firecracker Dart Goblin Ice Wizard
Firecracker Dart Goblin Guards
Dart Goblin Miner Mega Knight
Firecracker
Mega Knight
Firecracker
Dart Goblin Guards
Firecracker Dart Goblin Ice Wizard
Miner Knight Firecracker Dart Goblin Lumberjack Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Guards
Firecracker Dart Goblin
Firecracker Dart Goblin Miner Mega Knight
Firecracker Dart Goblin Mega Knight

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