My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Miner
Giant Snowball
Dart Goblin Musketeer Goblin Barrel Skeleton Army Witch Miner
Zap
Firecracker Dart Goblin Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Knight Firecracker Dart Goblin Musketeer Goblin Barrel Skeleton Army Witch
The Log
Firecracker Dart Goblin Musketeer Goblin Barrel Skeleton Army Witch
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Dart Goblin Goblin Barrel Skeleton Army Witch
Royal Delivery
Knight Firecracker Dart Goblin Musketeer Goblin Barrel Skeleton Army Witch Miner
Fireball
Firecracker Dart Goblin Musketeer Goblin Barrel Skeleton Army Witch
Poison
Firecracker Dart Goblin Musketeer Skeleton Army Witch
Lightning
Knight Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Goblin Barrel Skeleton Army Miner Musketeer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Dart Goblin Goblin Barrel

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Musketeer Goblin Barrel Witch Miner
Firecracker
Knight Miner Dart Goblin Goblin Barrel
Dart Goblin
Knight Goblin Barrel Miner Firecracker
Musketeer
Knight Miner
Goblin Barrel
Knight Dart Goblin Firecracker Skeleton Army Miner
Skeleton Army
Goblin Barrel
Witch
Knight Miner
Miner
Firecracker Dart Goblin Knight Musketeer Goblin Barrel Witch

Defense Synergies 3 10

Knight
Firecracker Dart Goblin Musketeer Skeleton Army Witch
Firecracker
Knight Dart Goblin Musketeer Skeleton Army
Dart Goblin
Knight Firecracker Musketeer Skeleton Army Miner
Musketeer
Knight Firecracker Dart Goblin Skeleton Army Miner
Goblin Barrel
Skeleton Army
Knight Firecracker Dart Goblin Musketeer
Witch
Knight
Miner
Dart Goblin Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Musketeer
Skeleton Army Knight Firecracker Dart Goblin Musketeer Witch
Skeleton Army Witch Knight Dart Goblin Musketeer
Skeleton Army Witch Knight Firecracker Dart Goblin Musketeer
Firecracker Skeleton Army
Skeleton Army Firecracker Dart Goblin Musketeer
Dart Goblin Musketeer Firecracker Witch
Dart Goblin Musketeer
Witch Musketeer Skeleton Army
Knight Skeleton Army Firecracker Dart Goblin Musketeer Miner
Dart Goblin Skeleton Army Witch Knight Firecracker Musketeer
Musketeer Firecracker Dart Goblin Witch
Skeleton Army Knight Musketeer Witch
Skeleton Army Firecracker Dart Goblin Witch
Skeleton Army Knight
Skeleton Army
Knight Firecracker Musketeer Skeleton Army Witch
Knight Firecracker Dart Goblin Musketeer Skeleton Army Witch
Witch Knight Firecracker Dart Goblin Musketeer
Dart Goblin Musketeer
Skeleton Army Knight Firecracker Dart Goblin Musketeer Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch
Knight Firecracker Musketeer Miner
Skeleton Army Knight Musketeer Witch
Skeleton Army Knight Musketeer
Knight Musketeer Skeleton Army Witch
Firecracker Dart Goblin Musketeer Witch
Skeleton Army Knight Dart Goblin Musketeer Witch
Knight Skeleton Army
Knight Firecracker Skeleton Army Witch
Witch Dart Goblin Musketeer Skeleton Army
Knight Dart Goblin Musketeer Witch
Skeleton Army
Skeleton Army Knight Witch
Firecracker Dart Goblin Musketeer Skeleton Army Witch
Skeleton Army Witch Knight Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Miner
Dart Goblin Miner
Knight Firecracker Dart Goblin Musketeer
Firecracker
Firecracker Dart Goblin Musketeer Witch
Firecracker Dart Goblin Musketeer Witch
Firecracker Dart Goblin
Miner Firecracker Dart Goblin
Musketeer
Firecracker Miner Knight Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Knight Firecracker Dart Goblin Musketeer Miner
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Witch
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Witch Miner
Musketeer
Musketeer
Musketeer
Firecracker Witch
Witch
Firecracker Miner Dart Goblin Musketeer Witch
Musketeer Witch Miner
Miner Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Witch
Firecracker Dart Goblin Musketeer Witch
Dart Goblin Musketeer Miner
Firecracker
Firecracker
Dart Goblin Musketeer Skeleton Army Witch
Firecracker Dart Goblin Musketeer Witch
Miner Knight Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Witch
Firecracker Dart Goblin Musketeer Witch
Firecracker Dart Goblin Musketeer Witch Miner
Firecracker Dart Goblin

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