My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Skeleton King
Giant Snowball
Dart Goblin Witch Inferno Dragon Skeleton King
Zap
Firecracker Dart Goblin Witch Inferno Dragon Skeleton King
Barbarian Barrel
Knight Firecracker Dart Goblin Valkyrie Witch Skeleton King
The Log
Firecracker Dart Goblin Witch Skeleton King
Earthquake
Firecracker Witch Skeleton King
Arrows
Firecracker Dart Goblin Witch Skeleton King
Royal Delivery
Knight Firecracker Dart Goblin Valkyrie Witch Inferno Dragon Skeleton King
Fireball
Firecracker Dart Goblin Witch Inferno Dragon Skeleton King
Poison
Firecracker Dart Goblin Witch Skeleton King
Lightning
Knight Valkyrie Witch Inferno Dragon Skeleton King
Rocket
Valkyrie Witch Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Valkyrie Inferno Dragon Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Dart Goblin Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Witch
Firecracker
Knight Dart Goblin Valkyrie Inferno Dragon Mega Knight
Dart Goblin
Knight Valkyrie Firecracker Mega Knight Skeleton King
Valkyrie
Dart Goblin Firecracker Witch
Witch
Knight Valkyrie Mega Knight Skeleton King
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Dart Goblin Witch
Skeleton King
Dart Goblin Witch

Defense Synergies 3 10

Knight
Firecracker Dart Goblin Witch
Firecracker
Knight Valkyrie Dart Goblin Mega Knight
Dart Goblin
Knight Firecracker Valkyrie Inferno Dragon Mega Knight
Valkyrie
Firecracker Dart Goblin Witch
Witch
Knight Valkyrie Mega Knight
Inferno Dragon
Dart Goblin Mega Knight Skeleton King
Mega Knight
Firecracker Dart Goblin Witch Inferno Dragon
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Valkyrie
Inferno Dragon Knight Firecracker Dart Goblin Valkyrie Witch Mega Knight
Witch Mega Knight Knight Dart Goblin Valkyrie Inferno Dragon
Witch Inferno Dragon Knight Firecracker Dart Goblin Valkyrie Mega Knight Skeleton King
Firecracker Valkyrie Mega Knight
Firecracker Dart Goblin Valkyrie Mega Knight
Dart Goblin Inferno Dragon Firecracker Witch
Dart Goblin Valkyrie Mega Knight
Witch Inferno Dragon Skeleton King
Knight Firecracker Dart Goblin Valkyrie Mega Knight
Dart Goblin Valkyrie Witch Knight Firecracker Mega Knight Skeleton King
Inferno Dragon Firecracker Dart Goblin Witch
Mega Knight Knight Valkyrie Witch
Valkyrie Mega Knight Firecracker Dart Goblin Witch Skeleton King
Inferno Dragon Knight Mega Knight Skeleton King
Inferno Dragon Mega Knight
Mega Knight Knight Firecracker Valkyrie Witch
Valkyrie Mega Knight Knight Firecracker Dart Goblin Witch
Valkyrie Witch Knight Firecracker Dart Goblin Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Valkyrie Mega Knight Knight Firecracker Dart Goblin Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Witch
Knight Firecracker Valkyrie Inferno Dragon Mega Knight
Mega Knight Knight Valkyrie Witch
Valkyrie Mega Knight Knight
Knight Valkyrie Witch Inferno Dragon Mega Knight
Firecracker Dart Goblin Witch
Knight Dart Goblin Valkyrie Witch
Mega Knight Knight Valkyrie Inferno Dragon
Mega Knight Knight Firecracker Valkyrie Witch Inferno Dragon
Witch Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Knight Dart Goblin Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Knight Valkyrie Witch Skeleton King
Firecracker Dart Goblin Valkyrie Witch Mega Knight
Witch Knight Firecracker Dart Goblin Valkyrie Inferno Dragon Skeleton King
Valkyrie Mega Knight Firecracker Dart Goblin Witch Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin
Dart Goblin
Knight Firecracker Dart Goblin Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Knight Dart Goblin Valkyrie
Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Valkyrie Witch Mega Knight
Mega Knight
Firecracker Valkyrie Witch Mega Knight
Witch Inferno Dragon
Firecracker Dart Goblin Witch
Witch Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Dart Goblin Witch
Firecracker Dart Goblin Witch
Knight Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Dart Goblin Skeleton King
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Witch Skeleton King
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch Mega Knight
Inferno Dragon
Firecracker Dart Goblin Mega Knight

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