My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elixir Golem
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Battle Healer Electro Dragon
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon
Lightning
Knight Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Battle Healer Rage Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Firecracker Elixir Golem Battle Healer Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Electro Dragon The Log
Firecracker
Knight Elixir Golem Battle Healer Golem
Elixir Golem
Firecracker Battle Healer Rage Electro Dragon The Log
Battle Healer
Elixir Golem Rage Electro Dragon Firecracker Golem
Rage
Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Golem Knight Elixir Golem Rage
Golem
Electro Dragon Firecracker Battle Healer The Log
The Log
Knight Elixir Golem Golem

Defense Synergies 4 5

Knight
Firecracker Electro Dragon The Log
Firecracker
Knight The Log Battle Healer Electro Dragon
Elixir Golem
Battle Healer
Electro Dragon Firecracker The Log
Rage
Electro Dragon
Knight Battle Healer Firecracker The Log
Golem
The Log
Firecracker Knight Battle Healer Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon The Log
Knight Firecracker Battle Healer Electro Dragon The Log
Knight Electro Dragon
Knight Firecracker Electro Dragon
Firecracker Battle Healer The Log
The Log Firecracker Electro Dragon
Firecracker Electro Dragon
Battle Healer Electro Dragon The Log
Knight Firecracker Battle Healer
Knight Firecracker Electro Dragon The Log
Firecracker Electro Dragon
Knight Battle Healer Electro Dragon The Log
Firecracker Electro Dragon The Log
Knight
The Log
Knight Firecracker Electro Dragon
Knight Firecracker Battle Healer Electro Dragon The Log
The Log Knight Firecracker Battle Healer Electro Dragon
Knight Firecracker Battle Healer Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer
Knight Firecracker Battle Healer Electro Dragon The Log
Knight Battle Healer Electro Dragon The Log
Knight Battle Healer The Log
Knight Battle Healer
Firecracker Electro Dragon
Knight Battle Healer
Knight Battle Healer
Electro Dragon Knight Firecracker The Log
Knight Electro Dragon
The Log
Knight
Firecracker Electro Dragon
Electro Dragon Knight Firecracker Battle Healer The Log
Firecracker Battle Healer Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Electro Dragon The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
The Log Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Electro Dragon
Firecracker Knight Electro Dragon The Log
Firecracker Electro Dragon
Knight Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
Firecracker The Log Electro Dragon
Firecracker The Log Electro Dragon
Electro Dragon The Log
Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker
Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Electro Dragon
Firecracker Electro Dragon
The Log
Knight Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker The Log
Firecracker Electro Dragon

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