My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Elixir Golem Skeleton Army
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Elixir Golem Mini P.E.K.K.A Skeleton Army
Fireball
Firecracker Elixir Golem Skeleton Army
Poison
Firecracker Elixir Golem Skeleton Army
Lightning
Knight Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Skeleton Army Fireball Mini P.E.K.K.A Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Elixir Golem Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball
Firecracker
Knight Elixir Golem Mini P.E.K.K.A Mega Knight
Elixir Golem
Firecracker Fireball Mini P.E.K.K.A
Fireball
Knight Elixir Golem Mega Knight
Mini P.E.K.K.A
Firecracker Elixir Golem Mega Knight
Skeleton Army
Mega Knight
Firecracker Fireball Mini P.E.K.K.A
Goblinstein

Defense Synergies 1 9

Knight
Firecracker Fireball Mini P.E.K.K.A Skeleton Army
Firecracker
Knight Mini P.E.K.K.A Skeleton Army Mega Knight
Elixir Golem
Fireball
Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Knight Firecracker Fireball Skeleton Army
Skeleton Army
Knight Firecracker Mini P.E.K.K.A
Mega Knight
Firecracker Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball
Mini P.E.K.K.A Skeleton Army Knight Firecracker Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Knight
Mini P.E.K.K.A Skeleton Army Knight Firecracker Mega Knight
Firecracker Fireball Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Mega Knight
Firecracker Fireball
Fireball Mega Knight
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Firecracker Mini P.E.K.K.A Mega Knight
Skeleton Army Knight Firecracker Fireball Mega Knight
Firecracker Fireball
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Fireball
Fireball Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight Mega Knight
Skeleton Army Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A Skeleton Army
Fireball Mega Knight Knight Firecracker Skeleton Army
Knight Firecracker Fireball Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight Fireball
Fireball Knight Firecracker Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Fireball
Knight Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Fireball
Mini P.E.K.K.A Skeleton Army Knight Fireball
Mini P.E.K.K.A Mega Knight Knight Skeleton Army
Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mega Knight Knight Mini P.E.K.K.A
Skeleton Army Mega Knight Fireball
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Fireball
Firecracker Fireball Skeleton Army Mega Knight
Skeleton Army Knight Firecracker Fireball Mini P.E.K.K.A
Mega Knight Firecracker Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball Mini P.E.K.K.A
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Skeleton Army
Fireball Firecracker
Fireball
Fireball Knight Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball Firecracker Mega Knight

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