My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Zappies Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Zappies Balloon
Zap
Firecracker Zappies Balloon
Barbarian Barrel
Knight Firecracker Elixir Golem Zappies
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Zappies
Earthquake
Firecracker Elixir Golem Zappies
Arrows
Firecracker Zappies
Royal Delivery
Knight Firecracker Elixir Golem Mini P.E.K.K.A Zappies Balloon
Fireball
Firecracker Elixir Golem Zappies Balloon
Poison
Firecracker Elixir Golem Zappies Balloon
Lightning
Knight Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Elixir Golem Fireball Mini P.E.K.K.A Zappies Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Elixir Golem

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Fireball Zappies
Firecracker
Knight Elixir Golem Mini P.E.K.K.A Zappies Balloon
Elixir Golem
Firecracker Rage Fireball Mini P.E.K.K.A Zappies Balloon
Fireball
Knight Elixir Golem
Mini P.E.K.K.A
Firecracker Elixir Golem Rage
Zappies
Knight Firecracker Elixir Golem Rage Balloon
Rage
Elixir Golem Balloon Mini P.E.K.K.A Zappies
Balloon
Knight Rage Firecracker Elixir Golem Zappies

Defense Synergies 1 7

Knight
Firecracker Fireball Mini P.E.K.K.A Zappies
Firecracker
Knight Mini P.E.K.K.A Zappies
Elixir Golem
Fireball
Knight Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
Knight Firecracker Fireball
Zappies
Knight Firecracker Fireball
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Zappies
Mini P.E.K.K.A Knight Firecracker Zappies
Mini P.E.K.K.A Knight Zappies
Mini P.E.K.K.A Knight Firecracker Zappies
Firecracker Fireball Mini P.E.K.K.A
Fireball Firecracker Zappies
Firecracker Fireball Zappies
Fireball
Mini P.E.K.K.A Zappies
Knight Firecracker Mini P.E.K.K.A Zappies
Knight Firecracker Fireball Zappies
Firecracker Fireball Zappies
Mini P.E.K.K.A Knight Fireball Zappies
Fireball Firecracker Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Knight Zappies
Fireball Mini P.E.K.K.A Zappies
Knight Firecracker Fireball Mini P.E.K.K.A Zappies
Fireball Knight Firecracker Zappies
Knight Firecracker Fireball Zappies
Mini P.E.K.K.A Zappies
Knight Firecracker Fireball Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Zappies
Fireball Knight Firecracker Mini P.E.K.K.A
Zappies Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Fireball Zappies
Knight Mini P.E.K.K.A Zappies
Firecracker Fireball Zappies
Mini P.E.K.K.A Knight Fireball Zappies
Mini P.E.K.K.A Knight Zappies
Knight Firecracker Fireball Mini P.E.K.K.A Zappies
Zappies
Knight Mini P.E.K.K.A Zappies
Fireball
Mini P.E.K.K.A Knight Fireball Zappies
Firecracker Fireball Zappies
Zappies Knight Firecracker Fireball Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Zappies
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball Mini P.E.K.K.A
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball Zappies
Fireball Mini P.E.K.K.A
Fireball
Firecracker Fireball Zappies
Firecracker Fireball
Fireball Zappies
Fireball Firecracker Zappies
Fireball
Fireball Knight Firecracker Mini P.E.K.K.A
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball Zappies
Firecracker Fireball Zappies
Firecracker Fireball
Fireball Firecracker

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