My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Knight Firecracker Elixir Golem Inferno Tower
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Bowler
Fireball
Firecracker Elixir Golem Inferno Tower Bowler
Poison
Firecracker Elixir Golem Inferno Tower
Lightning
Knight Inferno Tower Bowler
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Inferno Tower Rage Poison Bowler Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Elixir Golem Poison Inferno Tower Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Elixir Golem

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Poison
Firecracker
Knight Elixir Golem Bowler Mega Knight
Elixir Golem
Firecracker Rage Poison Bowler
Inferno Tower
Rage
Elixir Golem
Poison
Elixir Golem Knight Bowler Mega Knight
Bowler
Firecracker Elixir Golem Poison
Mega Knight
Firecracker Poison

Defense Synergies 2 7

Knight
Firecracker Inferno Tower Poison Bowler
Firecracker
Knight Inferno Tower Mega Knight
Elixir Golem
Inferno Tower
Knight Firecracker Poison Mega Knight
Rage
Poison
Knight Inferno Tower Mega Knight
Bowler
Knight
Mega Knight
Firecracker Inferno Tower Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Inferno Tower
Inferno Tower Knight Firecracker Mega Knight
Inferno Tower Bowler Mega Knight Knight
Inferno Tower Knight Firecracker Bowler Mega Knight
Firecracker Poison Bowler Mega Knight
Bowler Firecracker Mega Knight
Inferno Tower Firecracker Poison
Bowler Inferno Tower Poison Mega Knight
Inferno Tower
Knight Firecracker Inferno Tower Bowler Mega Knight
Poison Knight Firecracker Bowler Mega Knight
Inferno Tower Firecracker Poison
Inferno Tower Bowler Mega Knight Knight
Bowler Mega Knight Firecracker Poison
Inferno Tower Knight Mega Knight
Inferno Tower Bowler Mega Knight
Mega Knight Knight Firecracker Inferno Tower Poison Bowler
Mega Knight Knight Firecracker Bowler
Poison Knight Firecracker Bowler Mega Knight
Inferno Tower
Bowler Mega Knight Knight Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower Bowler
Poison Knight Firecracker Bowler Mega Knight
Mega Knight Knight Inferno Tower Bowler
Bowler Mega Knight Knight Inferno Tower
Inferno Tower Knight Bowler Mega Knight
Firecracker Poison
Knight Inferno Tower Bowler
Inferno Tower Mega Knight Knight
Mega Knight Knight Firecracker Inferno Tower Poison
Inferno Tower
Mega Knight Knight Inferno Tower Bowler
Mega Knight Poison Bowler
Bowler Mega Knight Knight Inferno Tower
Firecracker Bowler Mega Knight
Inferno Tower Knight Firecracker Poison Bowler
Poison Bowler Mega Knight Firecracker Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Bowler
Poison
Knight Firecracker Poison
Poison Firecracker Bowler Mega Knight
Firecracker Poison
Firecracker Poison Bowler
Poison Firecracker Bowler
Poison Firecracker
Poison Bowler
Firecracker Poison Knight Bowler
Poison Firecracker
Poison Knight Firecracker Bowler
Firecracker Poison
Firecracker Poison
Firecracker Poison Bowler
Firecracker Poison Bowler Mega Knight
Poison
Firecracker Poison Bowler Mega Knight
Firecracker Poison Bowler Mega Knight
Poison Bowler Mega Knight
Poison
Bowler
Poison
Firecracker Poison Bowler Mega Knight
Firecracker Poison Bowler
Poison Bowler Mega Knight
Poison Firecracker
Poison Firecracker
Firecracker Poison
Bowler
Poison Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison Bowler
Poison Firecracker
Poison Knight Firecracker Bowler Mega Knight
Firecracker Poison Bowler
Poison
Firecracker Mega Knight
Firecracker Poison Bowler
Firecracker Poison
Poison Firecracker Bowler Mega Knight

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