My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Valkyrie Baby Dragon Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie Baby Dragon Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon Princess
Zap
Firecracker Princess
Barbarian Barrel
Knight Firecracker Elixir Golem Valkyrie Princess Magic Archer
The Log
Firecracker Elixir Golem Princess
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Princess
Royal Delivery
Knight Firecracker Elixir Golem Valkyrie Baby Dragon Princess Magic Archer
Fireball
Firecracker Elixir Golem Baby Dragon Princess Magic Archer
Poison
Firecracker Elixir Golem Princess Magic Archer
Lightning
Knight Valkyrie Baby Dragon Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon The Log Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Elixir Golem Princess Valkyrie Baby Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Elixir Golem

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Princess The Log Magic Archer
Firecracker
Knight Elixir Golem Valkyrie Baby Dragon Princess
Elixir Golem
Firecracker Baby Dragon The Log Magic Archer
Valkyrie
Firecracker Baby Dragon Magic Archer
Baby Dragon
Knight Firecracker Elixir Golem Valkyrie
The Log
Knight Elixir Golem Princess Magic Archer
Princess
Knight Firecracker The Log
Magic Archer
Knight Elixir Golem Valkyrie The Log

Defense Synergies 5 11

Knight
Firecracker Princess Magic Archer Baby Dragon The Log
Firecracker
Knight Valkyrie The Log Baby Dragon Princess
Elixir Golem
Valkyrie
Firecracker Baby Dragon The Log Princess Magic Archer
Baby Dragon
Knight Firecracker Valkyrie The Log
The Log
Firecracker Knight Valkyrie Baby Dragon Princess Magic Archer
Princess
Knight Firecracker Valkyrie The Log
Magic Archer
Knight Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Baby Dragon The Log Magic Archer
Knight Firecracker Valkyrie The Log
Knight Valkyrie
Knight Firecracker Valkyrie
Firecracker Valkyrie The Log Princess
The Log Firecracker Valkyrie Baby Dragon Magic Archer
Firecracker Baby Dragon Princess Magic Archer
Valkyrie Baby Dragon The Log Magic Archer
Princess
Knight Firecracker Valkyrie
Valkyrie Knight Firecracker Baby Dragon The Log Princess Magic Archer
Firecracker Baby Dragon Princess Magic Archer
Knight Valkyrie The Log
Valkyrie Firecracker Baby Dragon The Log Princess Magic Archer
Knight
The Log
Knight Firecracker Valkyrie
Valkyrie Knight Firecracker Baby Dragon The Log Magic Archer
Valkyrie Baby Dragon The Log Knight Firecracker Princess Magic Archer
Valkyrie Knight Firecracker Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Knight Firecracker Valkyrie Baby Dragon The Log Magic Archer
Knight Valkyrie The Log
Valkyrie Knight The Log
Knight Valkyrie
Firecracker Baby Dragon Princess Magic Archer
Knight Valkyrie
Knight Valkyrie
Knight Firecracker Valkyrie Baby Dragon The Log Magic Archer
Knight Valkyrie
Valkyrie The Log
Knight Valkyrie
Firecracker Valkyrie Baby Dragon Princess Magic Archer
Knight Firecracker Valkyrie Baby Dragon The Log Magic Archer
Valkyrie Firecracker Baby Dragon The Log Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Knight Firecracker Valkyrie Baby Dragon The Log
Firecracker Baby Dragon The Log Princess Magic Archer
Baby Dragon The Log Magic Archer
Knight Firecracker Valkyrie The Log
Firecracker Valkyrie Baby Dragon The Log Magic Archer
Firecracker Baby Dragon Princess Magic Archer
Firecracker Baby Dragon The Log Princess Magic Archer
The Log Firecracker Baby Dragon Princess Magic Archer
The Log Firecracker
Firecracker Knight Valkyrie The Log Princess Magic Archer
Firecracker Baby Dragon Princess Magic Archer
Knight Firecracker Baby Dragon The Log Princess Magic Archer
Firecracker Baby Dragon Princess Magic Archer
Princess Firecracker Baby Dragon The Log Magic Archer
Firecracker Baby Dragon The Log Princess Magic Archer
Magic Archer Firecracker Baby Dragon The Log Princess
Firecracker Baby Dragon The Log Princess Magic Archer
Firecracker Valkyrie Baby Dragon The Log Princess Magic Archer
Baby Dragon The Log Magic Archer
Princess
The Log
Baby Dragon The Log
Firecracker The Log Valkyrie Baby Dragon Princess Magic Archer
Firecracker The Log Baby Dragon Princess Magic Archer
Baby Dragon The Log Princess Magic Archer
Firecracker Baby Dragon The Log Magic Archer
Firecracker Baby Dragon Princess Magic Archer
Firecracker
The Log Magic Archer
Firecracker Princess Magic Archer
Firecracker The Log Princess Magic Archer
Princess Magic Archer
Firecracker Baby Dragon Princess Magic Archer
The Log
Knight Firecracker Valkyrie Baby Dragon Princess Magic Archer
The Log Firecracker Baby Dragon Princess Magic Archer
Firecracker
Firecracker Baby Dragon The Log Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Baby Dragon The Log Princess Magic Archer
Firecracker

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