My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Valkyrie Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Miner
Giant Snowball
Miner
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elixir Golem Valkyrie Wizard
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Valkyrie Wizard Miner Mother Witch
Fireball
Firecracker Elixir Golem Wizard Mother Witch
Poison
Firecracker Elixir Golem Wizard Mother Witch
Lightning
Knight Valkyrie Wizard Mother Witch
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Miner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Firecracker Elixir Golem Miner Valkyrie Mother Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Firecracker Elixir Golem

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard Miner Mother Witch
Firecracker
Knight Elixir Golem Miner Valkyrie Mirror
Elixir Golem
Firecracker Wizard Mirror Mother Witch
Valkyrie
Firecracker Wizard Mother Witch
Wizard
Knight Elixir Golem Valkyrie Miner
Mirror
Miner Firecracker Elixir Golem
Miner
Firecracker Mirror Knight Wizard Mother Witch
Mother Witch
Knight Elixir Golem Valkyrie Miner

Defense Synergies 2 6

Knight
Firecracker Wizard Mother Witch
Firecracker
Knight Valkyrie Mirror
Elixir Golem
Valkyrie
Firecracker Wizard Mirror Mother Witch
Wizard
Knight Valkyrie
Mirror
Firecracker Valkyrie
Miner
Mother Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard
Knight Firecracker Valkyrie
Knight Valkyrie
Knight Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Valkyrie Mother Witch
Firecracker Wizard
Valkyrie
Knight Firecracker Valkyrie Miner
Valkyrie Mother Witch Knight Firecracker Wizard
Firecracker Wizard
Knight Valkyrie Wizard
Valkyrie Wizard Firecracker
Knight
Wizard Knight Firecracker Valkyrie
Valkyrie Knight Firecracker Wizard
Valkyrie Wizard Knight Firecracker Mother Witch
Valkyrie Wizard Knight Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Knight Firecracker Valkyrie Wizard Miner
Knight Valkyrie
Valkyrie Knight
Knight Valkyrie
Firecracker Wizard Mother Witch
Knight Valkyrie
Knight Valkyrie
Knight Firecracker Valkyrie
Knight Valkyrie
Valkyrie
Knight Valkyrie Wizard
Wizard Firecracker Valkyrie
Knight Firecracker Valkyrie
Valkyrie Firecracker Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker Miner
Miner
Knight Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Mother Witch
Firecracker Wizard
Firecracker Wizard
Miner Firecracker Wizard
Firecracker Miner Knight Valkyrie Wizard
Firecracker Wizard
Knight Firecracker Miner
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Valkyrie Wizard Miner Mother Witch
Wizard
Firecracker Mother Witch Valkyrie Wizard
Firecracker Miner Wizard
Wizard Miner
Miner Firecracker
Firecracker Wizard Mother Witch
Firecracker Wizard
Wizard Miner
Firecracker
Firecracker Wizard
Firecracker Wizard
Miner Knight Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Miner
Firecracker Wizard

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