My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Valkyrie Wizard Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Knight Firecracker Elixir Golem Valkyrie Wizard Skeleton Army Witch
The Log
Firecracker Elixir Golem Skeleton Army Witch
Earthquake
Firecracker Elixir Golem Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Knight Firecracker Elixir Golem Valkyrie Wizard Skeleton Army Witch
Fireball
Firecracker Elixir Golem Wizard Skeleton Army Witch
Poison
Firecracker Elixir Golem Wizard Skeleton Army Witch
Lightning
Knight Valkyrie Wizard Witch Goblinstein
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Skeleton Army Valkyrie Wizard Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Elixir Golem Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard Witch
Firecracker
Knight Elixir Golem Valkyrie
Elixir Golem
Firecracker Wizard Witch
Valkyrie
Firecracker Wizard Witch
Wizard
Knight Elixir Golem Valkyrie
Skeleton Army
Witch
Knight Elixir Golem Valkyrie
Goblinstein

Defense Synergies 2 7

Knight
Firecracker Wizard Skeleton Army Witch
Firecracker
Knight Valkyrie Skeleton Army
Elixir Golem
Valkyrie
Firecracker Wizard Witch
Wizard
Knight Valkyrie Skeleton Army
Skeleton Army
Knight Firecracker Wizard
Witch
Knight Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard
Skeleton Army Knight Firecracker Valkyrie Witch
Skeleton Army Witch Knight Valkyrie
Skeleton Army Witch Knight Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie
Firecracker Wizard Witch
Valkyrie
Witch Skeleton Army
Knight Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Witch Knight Firecracker Wizard
Firecracker Wizard Witch
Skeleton Army Knight Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Firecracker Witch
Skeleton Army Knight
Skeleton Army
Wizard Knight Firecracker Valkyrie Skeleton Army Witch
Valkyrie Knight Firecracker Wizard Skeleton Army Witch
Valkyrie Wizard Witch Knight Firecracker
Valkyrie Wizard Skeleton Army Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Witch
Knight Firecracker Valkyrie Wizard
Skeleton Army Knight Valkyrie Witch
Valkyrie Skeleton Army Knight
Knight Valkyrie Skeleton Army Witch
Firecracker Wizard Witch
Skeleton Army Knight Valkyrie Witch
Knight Valkyrie Skeleton Army
Knight Firecracker Valkyrie Skeleton Army Witch
Witch Skeleton Army
Knight Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Knight Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Skeleton Army Witch
Skeleton Army Witch Knight Firecracker Valkyrie
Valkyrie Firecracker Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Firecracker Knight Valkyrie Wizard
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Firecracker Valkyrie Wizard Witch
Wizard
Firecracker Valkyrie Wizard Witch
Witch
Firecracker Wizard Witch
Wizard Witch
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Wizard
Firecracker
Firecracker Wizard
Skeleton Army Witch
Firecracker Wizard Witch
Knight Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker Wizard

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