My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Magic Archer
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Baby Dragon Magic Archer
Fireball
Firecracker Baby Dragon Magic Archer
Poison
Firecracker Magic Archer
Lightning
Knight Mini P.E.K.K.A Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Fireball Mini P.E.K.K.A Baby Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Fireball

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Fireball The Log Magic Archer
Firecracker
Knight Mini P.E.K.K.A Baby Dragon Mega Knight
Fireball
Knight Baby Dragon The Log Magic Archer Mega Knight
Mini P.E.K.K.A
Firecracker Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon
Knight Firecracker Fireball Mini P.E.K.K.A Mega Knight
The Log
Knight Fireball Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Knight Fireball Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Firecracker Fireball Mini P.E.K.K.A Baby Dragon The Log Magic Archer

Defense Synergies 5 16

Knight
Firecracker Magic Archer Fireball Mini P.E.K.K.A Baby Dragon The Log
Firecracker
Knight The Log Mini P.E.K.K.A Baby Dragon Mega Knight
Fireball
The Log Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Knight Firecracker Fireball Baby Dragon Magic Archer
Baby Dragon
Knight Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log
Firecracker Fireball Mini P.E.K.K.A Knight Baby Dragon Magic Archer Mega Knight
Magic Archer
Knight Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Firecracker Fireball Baby Dragon The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Baby Dragon The Log Magic Archer
Mini P.E.K.K.A Knight Firecracker The Log Mega Knight
Mini P.E.K.K.A Mega Knight Knight
Mini P.E.K.K.A Knight Firecracker Mega Knight
Firecracker Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball The Log Firecracker Baby Dragon Magic Archer Mega Knight
Firecracker Fireball Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer Mega Knight
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Mega Knight
Knight Firecracker Fireball Baby Dragon The Log Magic Archer Mega Knight
Firecracker Fireball Baby Dragon Magic Archer
Mini P.E.K.K.A Mega Knight Knight Fireball The Log
Fireball Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Mini P.E.K.K.A Knight Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A
Fireball Mega Knight Knight Firecracker Baby Dragon The Log Magic Archer
Baby Dragon The Log Knight Firecracker Fireball Magic Archer Mega Knight
Mini P.E.K.K.A
Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Fireball
Fireball Knight Firecracker Mini P.E.K.K.A Baby Dragon The Log Magic Archer Mega Knight
Mega Knight Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Knight Fireball The Log
Knight Mini P.E.K.K.A Mega Knight
Firecracker Fireball Baby Dragon Magic Archer
Mini P.E.K.K.A Knight Fireball
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Fireball The Log
Mini P.E.K.K.A Mega Knight Knight Fireball
Firecracker Fireball Baby Dragon Magic Archer Mega Knight
Knight Firecracker Fireball Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Mega Knight Firecracker Fireball Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Firecracker Baby Dragon The Log
Firecracker Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Knight Firecracker Fireball The Log
Fireball Firecracker Baby Dragon The Log Magic Archer Mega Knight
Firecracker Fireball Baby Dragon Magic Archer
Firecracker Baby Dragon The Log Magic Archer
Fireball The Log Firecracker Baby Dragon Magic Archer
Fireball The Log Firecracker
Fireball Mini P.E.K.K.A
Firecracker Knight Fireball The Log Magic Archer
Fireball Firecracker Baby Dragon Magic Archer
Knight Firecracker Fireball Baby Dragon The Log Magic Archer
Firecracker Fireball Baby Dragon Magic Archer
Firecracker Fireball Baby Dragon The Log Magic Archer
Firecracker Fireball Baby Dragon The Log Magic Archer
Magic Archer Firecracker Fireball Baby Dragon The Log Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Baby Dragon The Log Magic Archer Mega Knight
Firecracker Fireball Baby Dragon The Log Magic Archer Mega Knight
Fireball Baby Dragon The Log Magic Archer Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
Firecracker The Log Fireball Baby Dragon Magic Archer Mega Knight
Firecracker Fireball The Log Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer Mega Knight
Fireball Firecracker Baby Dragon The Log Magic Archer
Firecracker Fireball Baby Dragon Magic Archer
Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball The Log Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Mega Knight
Firecracker Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Firecracker Baby Dragon Magic Archer
The Log Fireball
Fireball Knight Firecracker Mini P.E.K.K.A Baby Dragon Magic Archer Mega Knight
The Log Firecracker Fireball Baby Dragon Magic Archer
Fireball
Firecracker Mega Knight
Firecracker Fireball Baby Dragon The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Baby Dragon The Log Magic Archer Mega Knight
Fireball Firecracker Mega Knight

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