My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Musketeer
Zap
Firecracker Sparky
Barbarian Barrel
Knight Firecracker Musketeer Electro Wizard Sparky
The Log
Firecracker Musketeer Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Musketeer P.E.K.K.A Electro Wizard Sparky
Fireball
Firecracker Musketeer Electro Wizard Sparky
Poison
Firecracker Musketeer Electro Wizard Sparky
Lightning
Knight Musketeer Electro Wizard Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Fireball Musketeer Electro Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer Fireball The Log Electro Wizard Sparky
Firecracker
Knight P.E.K.K.A Sparky
Fireball
Knight The Log Electro Wizard Sparky
Musketeer
Knight P.E.K.K.A The Log
P.E.K.K.A
Electro Wizard Firecracker Musketeer The Log
The Log
Knight Fireball Musketeer P.E.K.K.A Sparky
Electro Wizard
P.E.K.K.A Knight Fireball Sparky
Sparky
Knight Firecracker Fireball The Log Electro Wizard

Defense Synergies 7 13

Knight
Firecracker Musketeer Electro Wizard Fireball The Log Sparky
Firecracker
Knight The Log Musketeer P.E.K.K.A Electro Wizard
Fireball
The Log Knight Musketeer Electro Wizard
Musketeer
Knight The Log Firecracker Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
The Log Firecracker Musketeer Electro Wizard
The Log
Firecracker Fireball Musketeer P.E.K.K.A Knight Electro Wizard Sparky
Electro Wizard
Knight Firecracker Fireball Musketeer P.E.K.K.A The Log
Sparky
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Musketeer The Log Electro Wizard Sparky
P.E.K.K.A Sparky Knight Firecracker Musketeer The Log Electro Wizard
P.E.K.K.A Sparky Knight Musketeer Electro Wizard
P.E.K.K.A Sparky Knight Firecracker Musketeer Electro Wizard
Firecracker Fireball P.E.K.K.A The Log Sparky
Fireball The Log Firecracker Musketeer Electro Wizard
Musketeer Electro Wizard Firecracker Fireball
Fireball Musketeer P.E.K.K.A The Log Electro Wizard Sparky
P.E.K.K.A Sparky Musketeer
Knight Firecracker Musketeer Electro Wizard Sparky
Electro Wizard Knight Firecracker Fireball Musketeer The Log
Musketeer Firecracker Fireball Electro Wizard
P.E.K.K.A Sparky Knight Fireball Musketeer The Log Electro Wizard
Fireball Sparky Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Sparky Knight Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard Sparky
Sparky Knight Firecracker Fireball Musketeer P.E.K.K.A Electro Wizard
Fireball Knight Firecracker Musketeer The Log Electro Wizard
The Log Knight Firecracker Fireball Musketeer Electro Wizard
P.E.K.K.A Sparky Musketeer Electro Wizard
Knight Firecracker Fireball Musketeer P.E.K.K.A The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A Electro Wizard Sparky
Fireball Electro Wizard Knight Firecracker Musketeer The Log
P.E.K.K.A Knight Musketeer The Log Electro Wizard Sparky
P.E.K.K.A Knight Fireball Musketeer The Log Electro Wizard Sparky
P.E.K.K.A Knight Musketeer Sparky
Firecracker Fireball Musketeer Electro Wizard
P.E.K.K.A Sparky Knight Fireball Musketeer Electro Wizard
P.E.K.K.A Knight Sparky
P.E.K.K.A Electro Wizard Knight Firecracker Fireball The Log Sparky
P.E.K.K.A Musketeer Sparky
P.E.K.K.A Knight Musketeer Sparky
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Knight Fireball Sparky
Firecracker Fireball Musketeer Sparky
Electro Wizard Sparky Knight Firecracker Fireball Musketeer P.E.K.K.A The Log
Firecracker Fireball Musketeer P.E.K.K.A The Log Electro Wizard Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Musketeer The Log Sparky
Firecracker Fireball Musketeer The Log Electro Wizard
Fireball The Log Sparky
Knight Firecracker Fireball Musketeer The Log Sparky
Fireball Firecracker The Log Sparky
Firecracker Fireball Musketeer
Firecracker Musketeer The Log Sparky
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Musketeer Electro Wizard Sparky
Firecracker Knight Fireball Musketeer The Log Electro Wizard Sparky
Fireball Firecracker Musketeer
Knight Firecracker Fireball Musketeer The Log Sparky
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer The Log Sparky
Firecracker Fireball Musketeer The Log Sparky
Firecracker Fireball Musketeer The Log Sparky
Fireball Sparky
Sparky
Firecracker Fireball Musketeer The Log Electro Wizard Sparky
Firecracker Fireball The Log
Fireball Musketeer The Log Sparky
Fireball
Musketeer The Log Sparky
Fireball Musketeer The Log
Firecracker The Log Fireball Sparky
Firecracker Fireball The Log Musketeer Electro Wizard Sparky
Fireball Musketeer The Log Sparky
Fireball Firecracker Musketeer The Log Sparky
Firecracker Fireball Musketeer Electro Wizard Sparky
Electro Wizard Firecracker Fireball Musketeer
Fireball Sparky
Fireball Musketeer The Log Sparky
Firecracker Fireball Electro Wizard Sparky
P.E.K.K.A Sparky
Firecracker Fireball The Log Sparky
Electro Wizard Fireball Musketeer
Fireball Firecracker Musketeer Electro Wizard
The Log Fireball
Fireball Knight Firecracker Musketeer Electro Wizard Sparky
The Log Firecracker Fireball Musketeer
Fireball Sparky
Firecracker Musketeer P.E.K.K.A Sparky
Firecracker Fireball Musketeer The Log Electro Wizard Sparky
Firecracker Fireball Musketeer Electro Wizard
Firecracker Fireball Musketeer The Log Electro Wizard Sparky

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