My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Balloon Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Witch Balloon
Zap
Firecracker Witch Balloon Prince
Barbarian Barrel
Knight Firecracker Witch
The Log
Firecracker Witch Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Witch Balloon Prince
Fireball
Firecracker Witch Balloon
Poison
Firecracker Witch Balloon
Lightning
Knight Witch Balloon Prince
Rocket
Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Fireball Witch Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Fireball

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Fireball Witch Prince The Log
Firecracker
Knight Balloon Prince Mega Knight
Fireball
Knight The Log Mega Knight
Witch
Knight Prince Mega Knight
Balloon
Knight Firecracker The Log Mega Knight
Prince
Mega Knight Knight Firecracker Witch The Log
The Log
Knight Fireball Balloon Prince Mega Knight
Mega Knight
Prince Firecracker Fireball Witch Balloon The Log

Defense Synergies 4 10

Knight
Firecracker Fireball Witch The Log
Firecracker
Knight The Log Prince Mega Knight
Fireball
The Log Knight Mega Knight
Witch
Knight Prince The Log Mega Knight
Balloon
Prince
The Log Firecracker Witch
The Log
Firecracker Fireball Prince Knight Witch Mega Knight
Mega Knight
Firecracker Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball The Log
Knight Firecracker Witch Prince The Log Mega Knight
Witch Prince Mega Knight Knight
Witch Prince Knight Firecracker Mega Knight
Firecracker Fireball Prince The Log Mega Knight
Fireball The Log Firecracker Mega Knight
Firecracker Fireball Witch
Fireball The Log Mega Knight
Witch Prince
Knight Firecracker Prince Mega Knight
Witch Knight Firecracker Fireball The Log Mega Knight
Firecracker Fireball Witch
Prince Mega Knight Knight Fireball Witch The Log
Fireball Mega Knight Firecracker Witch Prince The Log
Knight Prince Mega Knight
Fireball Prince The Log Mega Knight
Mega Knight Knight Firecracker Fireball Witch Prince
Fireball Mega Knight Knight Firecracker Witch Prince The Log
Witch The Log Knight Firecracker Fireball Mega Knight
Prince
Mega Knight Knight Firecracker Fireball Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Witch Prince
Fireball Knight Firecracker Prince The Log Mega Knight
Mega Knight Knight Witch Prince The Log
Prince Mega Knight Knight Fireball The Log
Knight Witch Prince Mega Knight
Firecracker Fireball Witch
Prince Knight Fireball Witch
Mega Knight Knight Prince
Mega Knight Knight Firecracker Fireball Witch Prince The Log
Witch
Mega Knight Knight Witch Prince
Mega Knight Fireball Prince The Log
Prince Mega Knight Knight Fireball Witch
Firecracker Fireball Witch Mega Knight
Witch Knight Firecracker Fireball Prince The Log
Mega Knight Firecracker Fireball Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball Prince The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Prince
Firecracker Knight Fireball Prince The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Prince The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball Prince The Log Mega Knight
Firecracker Fireball Witch The Log Mega Knight
Fireball Prince The Log Mega Knight
Fireball
Prince The Log
Fireball The Log
Firecracker The Log Fireball Witch Mega Knight
Witch
Firecracker Fireball The Log Witch
Fireball Witch Prince The Log Mega Knight
Fireball Firecracker The Log
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Prince Mega Knight
Firecracker Fireball The Log
Fireball Witch Prince
Fireball Firecracker Witch
The Log Fireball
Fireball Knight Firecracker Prince Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Prince Mega Knight
Firecracker Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch Prince The Log Mega Knight
Prince
Fireball Firecracker Mega Knight

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