My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton King
Giant Snowball
Goblin Barrel Skeleton King
Zap
Firecracker Goblin Barrel Skeleton King
Barbarian Barrel
Knight Firecracker Wizard Goblin Barrel Skeleton King
The Log
Firecracker Goblin Barrel Skeleton King
Earthquake
Firecracker Goblin Barrel Skeleton King
Arrows
Firecracker Goblin Barrel Skeleton King
Royal Delivery
Knight Firecracker Wizard Goblin Barrel P.E.K.K.A Skeleton King
Fireball
Firecracker Wizard Goblin Barrel Skeleton King
Poison
Firecracker Wizard Skeleton King
Lightning
Knight Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Goblin Barrel Fireball Skeleton King Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Fireball Wizard
Firecracker
Knight Goblin Barrel P.E.K.K.A
Fireball
Knight Skeleton King
Wizard
Knight Rage P.E.K.K.A
Rage
Wizard
Goblin Barrel
Knight Firecracker P.E.K.K.A Skeleton King
P.E.K.K.A
Firecracker Wizard Goblin Barrel
Skeleton King
Fireball Goblin Barrel

Defense Synergies 1 5

Knight
Firecracker Fireball Wizard
Firecracker
Knight P.E.K.K.A
Fireball
Knight
Wizard
Knight P.E.K.K.A Skeleton King
Rage
Goblin Barrel
P.E.K.K.A
Firecracker Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Wizard
P.E.K.K.A Knight Firecracker
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Skeleton King
Firecracker Fireball P.E.K.K.A
Fireball Firecracker
Firecracker Fireball Wizard
Fireball P.E.K.K.A
P.E.K.K.A Skeleton King
Knight Firecracker
Knight Firecracker Fireball Wizard Skeleton King
Firecracker Fireball Wizard
P.E.K.K.A Knight Fireball Wizard
Fireball Wizard Firecracker P.E.K.K.A Skeleton King
P.E.K.K.A Knight Skeleton King
Fireball P.E.K.K.A
Wizard Knight Firecracker Fireball P.E.K.K.A
Fireball Knight Firecracker Wizard
Wizard Knight Firecracker Fireball
P.E.K.K.A
Wizard Knight Firecracker Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Knight Firecracker Wizard
P.E.K.K.A Knight
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight
Firecracker Fireball Wizard
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Fireball
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Fireball
P.E.K.K.A Knight Fireball Wizard Skeleton King
Wizard Firecracker Fireball
Knight Firecracker Fireball P.E.K.K.A Skeleton King
Firecracker Fireball Wizard P.E.K.K.A Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball
Firecracker Knight Fireball Wizard
Fireball Firecracker Wizard
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball Wizard
Fireball Firecracker
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard
Fireball
Fireball Firecracker Wizard
Fireball
Fireball Knight Firecracker Wizard
Firecracker Fireball Wizard Skeleton King
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Skeleton King
Firecracker Fireball
Firecracker Fireball
P.E.K.K.A
Fireball Firecracker Wizard

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