My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Flying Machine Goblin Hut Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Goblin Hut Baby Dragon Witch Lumberjack
Zap
Firecracker Flying Machine Goblin Hut Witch
Barbarian Barrel
Knight Firecracker Goblin Hut Witch Lumberjack
The Log
Firecracker Goblin Hut Witch Lumberjack
Earthquake
Firecracker Goblin Hut Witch
Arrows
Firecracker Flying Machine Goblin Hut Witch
Royal Delivery
Knight Firecracker Flying Machine Goblin Hut Baby Dragon Witch Lumberjack
Fireball
Firecracker Flying Machine Goblin Hut Baby Dragon Witch Lumberjack
Poison
Firecracker Flying Machine Goblin Hut Witch
Lightning
Knight Goblin Hut Baby Dragon Witch Lumberjack
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Flying Machine Baby Dragon Poison Lumberjack Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Flying Machine Baby Dragon

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Flying Machine Goblin Hut Poison Witch Lumberjack
Firecracker
Knight Flying Machine Goblin Hut Baby Dragon Lumberjack
Flying Machine
Knight Firecracker Goblin Hut Baby Dragon Lumberjack
Goblin Hut
Knight Firecracker Flying Machine Baby Dragon Lumberjack
Baby Dragon
Knight Firecracker Flying Machine Goblin Hut Poison Witch Lumberjack
Poison
Knight Baby Dragon
Witch
Knight Baby Dragon Lumberjack
Lumberjack
Knight Firecracker Flying Machine Goblin Hut Baby Dragon Witch

Defense Synergies 1 18

Knight
Firecracker Flying Machine Goblin Hut Baby Dragon Poison Witch Lumberjack
Firecracker
Knight Flying Machine Goblin Hut Baby Dragon Lumberjack
Flying Machine
Knight Firecracker Goblin Hut Baby Dragon Lumberjack
Goblin Hut
Knight Firecracker Flying Machine Baby Dragon Lumberjack
Baby Dragon
Knight Firecracker Flying Machine Goblin Hut Witch Lumberjack
Poison
Knight
Witch
Knight Baby Dragon Lumberjack
Lumberjack
Knight Firecracker Flying Machine Goblin Hut Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Flying Machine Goblin Hut Baby Dragon
Lumberjack Knight Firecracker Flying Machine Goblin Hut Witch
Goblin Hut Witch Lumberjack Knight
Goblin Hut Witch Lumberjack Knight Firecracker
Firecracker Poison Lumberjack
Firecracker Flying Machine Baby Dragon Lumberjack
Firecracker Flying Machine Goblin Hut Baby Dragon Poison Witch
Flying Machine Baby Dragon Poison
Witch Goblin Hut Lumberjack
Knight Firecracker Lumberjack
Poison Witch Knight Firecracker Flying Machine Goblin Hut Baby Dragon Lumberjack
Firecracker Flying Machine Goblin Hut Baby Dragon Poison Witch
Goblin Hut Lumberjack Knight Flying Machine Witch
Firecracker Goblin Hut Baby Dragon Poison Witch Lumberjack
Knight Goblin Hut Lumberjack
Goblin Hut Lumberjack
Knight Firecracker Goblin Hut Poison Witch Lumberjack
Knight Firecracker Flying Machine Goblin Hut Baby Dragon Witch Lumberjack
Baby Dragon Poison Witch Knight Firecracker Flying Machine Goblin Hut Lumberjack
Goblin Hut Lumberjack
Knight Firecracker Flying Machine Baby Dragon Poison Witch Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Goblin Hut Witch
Poison Knight Firecracker Flying Machine Baby Dragon Lumberjack
Lumberjack Knight Goblin Hut Witch
Lumberjack Knight
Knight Goblin Hut Witch Lumberjack
Firecracker Poison Flying Machine Goblin Hut Baby Dragon Witch
Knight Flying Machine Goblin Hut Witch Lumberjack
Knight Lumberjack
Knight Firecracker Flying Machine Goblin Hut Baby Dragon Poison Witch
Witch Goblin Hut
Knight Flying Machine Goblin Hut Witch Lumberjack
Poison
Knight Witch Lumberjack
Firecracker Flying Machine Baby Dragon Witch
Goblin Hut Witch Knight Firecracker Flying Machine Baby Dragon Poison Lumberjack
Poison Firecracker Flying Machine Goblin Hut Baby Dragon Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Flying Machine Baby Dragon
Firecracker Poison Flying Machine Baby Dragon
Flying Machine Goblin Hut Baby Dragon Poison
Knight Firecracker Flying Machine Poison
Poison Firecracker Baby Dragon
Firecracker Poison Flying Machine Baby Dragon Witch
Firecracker Flying Machine Baby Dragon Poison Witch
Poison Firecracker Flying Machine Baby Dragon
Poison Firecracker Flying Machine
Poison Lumberjack
Firecracker Poison Knight Flying Machine
Poison Firecracker Flying Machine Baby Dragon
Flying Machine Poison Knight Firecracker Goblin Hut Baby Dragon
Firecracker Flying Machine Baby Dragon Poison
Firecracker Flying Machine Goblin Hut Baby Dragon Poison
Firecracker Flying Machine Goblin Hut Baby Dragon Poison Witch
Firecracker Flying Machine Goblin Hut Baby Dragon Poison
Poison
Firecracker Flying Machine Baby Dragon Poison
Firecracker Flying Machine Baby Dragon Poison Witch
Baby Dragon Poison
Poison
Flying Machine Baby Dragon Poison
Firecracker Poison Baby Dragon Witch
Witch
Firecracker Poison Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon Poison Witch
Poison Firecracker Baby Dragon
Poison Firecracker Flying Machine Baby Dragon Witch
Firecracker Flying Machine Goblin Hut Poison Witch
Poison
Firecracker Poison
Firecracker Poison
Flying Machine Goblin Hut Witch
Poison Firecracker Flying Machine Baby Dragon Witch
Poison Knight Firecracker Flying Machine Baby Dragon Lumberjack
Firecracker Flying Machine Baby Dragon Poison
Poison
Firecracker Flying Machine
Firecracker Flying Machine Baby Dragon Poison Witch
Firecracker Flying Machine Poison Witch
Poison Firecracker Flying Machine Baby Dragon Witch
Firecracker
Poison

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