My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Furnace Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Furnace Skeleton Army
Zap
Firecracker Furnace Skeleton Army
Barbarian Barrel
Knight Firecracker Furnace Skeleton Army
The Log
Firecracker Furnace Skeleton Army
Earthquake
Firecracker Furnace Skeleton Army
Arrows
Firecracker Furnace Skeleton Army
Royal Delivery
Knight Firecracker Skeleton Army Mother Witch
Fireball
Firecracker Furnace Skeleton Army Mother Witch
Poison
Firecracker Furnace Skeleton Army Mother Witch
Lightning
Knight Furnace Mother Witch
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Poison Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Firecracker Skeleton Army Furnace Poison Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Firecracker Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Furnace Poison Mother Witch
Firecracker
Knight Mirror Mega Knight
Furnace
Knight Mirror
Mirror
Firecracker Furnace Skeleton Army Poison
Skeleton Army
Mirror
Poison
Knight Mirror Mother Witch Mega Knight
Mother Witch
Knight Poison Mega Knight
Mega Knight
Firecracker Poison Mother Witch

Defense Synergies 3 13

Knight
Firecracker Furnace Skeleton Army Poison Mother Witch
Firecracker
Knight Mirror Skeleton Army Mega Knight
Furnace
Mirror Knight Skeleton Army
Mirror
Furnace Skeleton Army Firecracker Poison Mega Knight
Skeleton Army
Mirror Knight Firecracker Furnace
Poison
Knight Mirror Mother Witch Mega Knight
Mother Witch
Knight Poison Mega Knight
Mega Knight
Firecracker Mirror Poison Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Skeleton Army Knight Firecracker Furnace Mega Knight
Furnace Skeleton Army Mega Knight Knight
Skeleton Army Knight Firecracker Furnace Mega Knight
Firecracker Skeleton Army Poison Mega Knight
Skeleton Army Firecracker Furnace Mother Witch Mega Knight
Furnace Firecracker Poison
Poison Mega Knight
Furnace Skeleton Army
Knight Skeleton Army Firecracker Mega Knight
Skeleton Army Poison Mother Witch Knight Firecracker Furnace Mega Knight
Firecracker Furnace Poison
Furnace Skeleton Army Mega Knight Knight
Skeleton Army Mega Knight Firecracker Furnace Poison
Skeleton Army Knight Furnace Mega Knight
Skeleton Army Furnace Mega Knight
Mega Knight Knight Firecracker Furnace Skeleton Army Poison
Mega Knight Knight Firecracker Furnace Skeleton Army
Furnace Poison Knight Firecracker Mother Witch Mega Knight
Skeleton Army Mega Knight Knight Firecracker Furnace Poison Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Furnace
Poison Knight Firecracker Mega Knight
Skeleton Army Mega Knight Knight Furnace
Skeleton Army Mega Knight Knight
Knight Skeleton Army Mega Knight
Firecracker Furnace Poison Mother Witch
Skeleton Army Knight Furnace
Mega Knight Knight Skeleton Army
Mega Knight Knight Firecracker Skeleton Army Poison
Skeleton Army
Mega Knight Knight
Skeleton Army Mega Knight Poison
Skeleton Army Mega Knight Knight
Firecracker Furnace Skeleton Army Mega Knight
Skeleton Army Knight Firecracker Furnace Poison
Poison Mega Knight Firecracker Mother Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison
Poison
Knight Firecracker Poison
Poison Firecracker Furnace Mega Knight
Firecracker Poison Mother Witch Furnace
Firecracker Furnace Poison
Poison Firecracker
Poison Firecracker
Poison
Firecracker Poison Knight
Poison Firecracker
Poison Knight Firecracker
Firecracker Poison
Firecracker Furnace Poison
Firecracker Furnace Poison
Firecracker Furnace Poison Mega Knight
Poison
Firecracker Poison Mega Knight
Firecracker Poison Mother Witch Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Mother Witch Furnace Mega Knight
Firecracker Poison
Poison Mega Knight
Poison Firecracker
Poison Firecracker Furnace Mother Witch
Firecracker Poison
Poison Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Skeleton Army
Poison Firecracker
Poison Knight Firecracker Mega Knight
Firecracker Poison
Poison
Firecracker Mega Knight
Firecracker Poison
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: