My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Baby Dragon Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon
Giant Snowball
Baby Dragon Witch Balloon
Zap
Firecracker Witch Balloon
Barbarian Barrel
Knight Firecracker Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Baby Dragon Witch Balloon
Fireball
Firecracker Baby Dragon Witch Balloon
Poison
Firecracker Witch Balloon
Lightning
Knight Baby Dragon Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Baby Dragon Giant Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Baby Dragon

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Balloon Witch The Log
Firecracker
Knight Giant Baby Dragon Balloon Mega Knight
Giant
Firecracker Baby Dragon Witch Balloon The Log
Baby Dragon
Knight Firecracker Giant Witch Balloon Mega Knight
Witch
Knight Giant Baby Dragon Mega Knight
Balloon
Knight Firecracker Giant Baby Dragon The Log Mega Knight
The Log
Knight Giant Balloon Mega Knight
Mega Knight
Firecracker Baby Dragon Witch Balloon The Log

Defense Synergies 2 11

Knight
Firecracker Baby Dragon Witch The Log
Firecracker
Knight The Log Baby Dragon Mega Knight
Giant
Baby Dragon
Knight Firecracker Witch The Log Mega Knight
Witch
Knight Baby Dragon The Log Mega Knight
Balloon
The Log
Firecracker Knight Baby Dragon Witch Mega Knight
Mega Knight
Firecracker Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon The Log
Knight Firecracker Witch The Log Mega Knight
Witch Mega Knight Knight
Witch Knight Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Witch
Baby Dragon The Log Mega Knight
Witch
Knight Firecracker Mega Knight
Witch Knight Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon Witch
Mega Knight Knight Witch The Log
Mega Knight Firecracker Baby Dragon Witch The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Knight Firecracker Witch
Mega Knight Knight Firecracker Baby Dragon Witch The Log
Baby Dragon Witch The Log Knight Firecracker Mega Knight
Mega Knight Knight Firecracker Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Knight Firecracker Baby Dragon The Log Mega Knight
Mega Knight Knight Witch The Log
Mega Knight Knight The Log
Knight Witch Mega Knight
Firecracker Baby Dragon Witch
Knight Witch
Mega Knight Knight
Mega Knight Knight Firecracker Baby Dragon Witch The Log
Witch
Mega Knight Knight Witch
Mega Knight The Log
Mega Knight Knight Witch
Firecracker Baby Dragon Witch Mega Knight
Witch Knight Firecracker Baby Dragon The Log
Mega Knight Firecracker Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Knight Firecracker The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Firecracker Knight The Log
Firecracker Baby Dragon
Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Witch The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Witch Mega Knight
Witch
Firecracker The Log Baby Dragon Witch
Baby Dragon Witch The Log Mega Knight
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Witch
Firecracker Witch
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Witch
Firecracker Baby Dragon Witch
The Log
Knight Firecracker Baby Dragon Mega Knight
The Log Firecracker Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon Witch The Log
Firecracker Witch
Firecracker Baby Dragon Witch The Log Mega Knight

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