My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Fisherman Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Curse Fisherman Night Witch
Giant Snowball
Goblin Curse Fisherman Night Witch
Zap
Firecracker Goblin Curse Fisherman Night Witch
Barbarian Barrel
Knight Firecracker Goblin Curse Night Witch
The Log
Firecracker Goblin Curse Fisherman
Earthquake
Firecracker
Arrows
Firecracker Goblin Curse Night Witch
Royal Delivery
Knight Firecracker Fisherman Night Witch Mother Witch
Fireball
Firecracker Fisherman Night Witch Mother Witch
Poison
Firecracker Goblin Curse Fisherman Night Witch Mother Witch
Lightning
Knight Fisherman Night Witch Mother Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse Night Witch Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Knight Firecracker Void Fisherman Night Witch Mother Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Knight Firecracker Void

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Night Witch Mother Witch
Firecracker
Knight Giant Fisherman
Giant
Night Witch Firecracker Void Fisherman Mother Witch
Goblin Curse
Void
Giant
Fisherman
Firecracker Giant
Night Witch
Giant Knight
Mother Witch
Knight Giant

Defense Synergies 1 7

Knight
Firecracker Fisherman Night Witch Mother Witch
Firecracker
Knight Fisherman Night Witch
Giant
Goblin Curse
Void
Fisherman
Knight Firecracker Mother Witch
Night Witch
Knight Firecracker Mother Witch
Mother Witch
Knight Fisherman Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void
Knight Firecracker Goblin Curse Fisherman Night Witch
Fisherman Knight Goblin Curse Void Night Witch
Night Witch Knight Firecracker Goblin Curse Fisherman
Firecracker
Firecracker Night Witch Mother Witch
Firecracker Goblin Curse Void Night Witch
Void
Goblin Curse Fisherman Night Witch
Knight Firecracker Fisherman Night Witch
Goblin Curse Mother Witch Knight Firecracker Fisherman Night Witch
Firecracker Goblin Curse Night Witch
Night Witch Knight Goblin Curse
Firecracker Goblin Curse Night Witch
Knight Goblin Curse
Goblin Curse Fisherman
Knight Firecracker Fisherman Night Witch
Knight Firecracker Fisherman Night Witch
Knight Firecracker Goblin Curse Fisherman Mother Witch
Goblin Curse Fisherman
Knight Firecracker Goblin Curse Fisherman Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Fisherman
Void Knight Firecracker Fisherman
Knight Fisherman
Knight Fisherman Night Witch
Knight Goblin Curse Fisherman Night Witch
Firecracker Mother Witch Goblin Curse
Knight Void Night Witch
Knight Goblin Curse Fisherman
Void Knight Firecracker
Goblin Curse
Knight
Void
Knight Goblin Curse Night Witch
Firecracker Goblin Curse
Knight Firecracker Fisherman Night Witch
Firecracker Goblin Curse Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker
Firecracker Void Goblin Curse Fisherman
Void
Knight Firecracker Void
Firecracker Goblin Curse
Firecracker Mother Witch Goblin Curse
Firecracker
Firecracker Goblin Curse
Void Firecracker Fisherman
Void Fisherman Night Witch
Firecracker Void Knight Fisherman
Void Firecracker Goblin Curse
Knight Firecracker Void Fisherman
Firecracker Void Fisherman
Firecracker Fisherman
Firecracker
Firecracker
Fisherman Night Witch
Void Firecracker Fisherman
Firecracker Goblin Curse Mother Witch
Void Night Witch
Void
Void Fisherman
Void
Firecracker Goblin Curse Mother Witch
Fisherman
Firecracker Void Fisherman
Void Fisherman
Void Firecracker Goblin Curse Fisherman
Firecracker Goblin Curse Night Witch Mother Witch
Firecracker Void
Void Night Witch
Void Night Witch
Void Firecracker
Firecracker Goblin Curse
Void Night Witch
Firecracker Goblin Curse
Void Knight Firecracker
Firecracker
Void
Firecracker
Firecracker
Firecracker Void
Void Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: