My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Cage Goblin Demolisher Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Prince
Giant Snowball
Princess
Zap
Firecracker Prince Princess
Barbarian Barrel
Knight Firecracker Goblin Cage Princess
The Log
Firecracker Goblin Cage Goblin Demolisher Prince Princess
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker Princess
Royal Delivery
Knight Firecracker Goblin Cage Goblin Demolisher Prince Princess
Fireball
Firecracker Goblin Cage Princess
Poison
Firecracker Goblin Cage Princess
Lightning
Knight Goblin Cage Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Void Princess Goblin Cage Goblin Demolisher Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Void

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Princess Prince The Log
Firecracker
Knight Goblin Cage Prince Princess
Goblin Cage
Firecracker The Log
Goblin Demolisher
Void
Prince
Knight Firecracker The Log Princess
The Log
Knight Goblin Cage Prince Princess
Princess
Knight Firecracker Prince The Log

Defense Synergies 4 9

Knight
Firecracker Princess Goblin Cage The Log
Firecracker
Knight The Log Goblin Cage Prince Princess
Goblin Cage
Knight Firecracker Prince The Log Princess
Goblin Demolisher
Void
Prince
The Log Firecracker Goblin Cage
The Log
Firecracker Prince Knight Goblin Cage Princess
Princess
Knight Firecracker Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Cage Void The Log
Knight Firecracker Goblin Cage Prince The Log
Goblin Cage Prince Knight Void
Goblin Cage Prince Knight Firecracker
Firecracker Goblin Cage Prince The Log Princess
The Log Firecracker
Firecracker Goblin Cage Void Princess
Goblin Cage Void The Log
Goblin Cage Prince Princess
Knight Firecracker Prince
Knight Firecracker The Log Princess
Firecracker Princess
Goblin Cage Prince Knight The Log
Firecracker Goblin Cage Prince The Log Princess
Knight Goblin Cage Prince
Goblin Cage Prince The Log
Knight Firecracker Goblin Cage Prince
Goblin Cage Knight Firecracker Prince The Log
Goblin Cage The Log Knight Firecracker Princess
Goblin Cage Prince
Knight Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage Void Prince
Void Knight Firecracker Prince The Log
Knight Goblin Cage Prince The Log
Prince Knight Goblin Cage The Log
Knight Goblin Cage Prince
Firecracker Princess
Prince Knight Goblin Cage Void
Knight Goblin Cage Prince
Goblin Cage Void Knight Firecracker Prince The Log
Goblin Cage
Knight Goblin Cage Prince
Goblin Cage Void Prince The Log
Prince Knight Goblin Cage
Firecracker Goblin Cage Princess
Knight Firecracker Goblin Cage Prince The Log
Firecracker Goblin Cage The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Knight Firecracker The Log
Firecracker Void The Log Princess
Void The Log
Knight Firecracker Void Prince The Log
Firecracker The Log
Firecracker Princess
Firecracker The Log Princess
The Log Firecracker Princess
Void The Log Firecracker
Void Prince
Firecracker Void Knight Prince The Log Princess
Void Firecracker Princess
Knight Firecracker Void The Log Princess
Firecracker Void Princess
Princess Firecracker Prince The Log
Firecracker The Log Princess
Firecracker The Log Princess
Void Firecracker Prince The Log Princess
Firecracker The Log Princess
Void Prince The Log
Void Princess
Void Prince The Log
Void The Log
Firecracker The Log Princess
Firecracker Void The Log Princess
Void Prince The Log Princess
Void Firecracker The Log
Firecracker Princess
Firecracker Void
Void
Void The Log
Void Firecracker Princess
Prince
Firecracker The Log Princess
Void Prince Princess
Firecracker Princess
The Log
Void Knight Firecracker Prince Princess
The Log Firecracker Princess
Void
Firecracker Prince
Firecracker The Log Princess
Firecracker Void Princess
Void Firecracker Prince The Log Princess

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