My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Cage Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon
Giant Snowball
Clone Balloon
Zap
Firecracker Inferno Tower Clone Balloon
Barbarian Barrel
Knight Firecracker Goblin Cage Inferno Tower Clone Electro Wizard
The Log
Firecracker Goblin Cage Clone
Earthquake
Firecracker Goblin Cage Inferno Tower Clone
Arrows
Firecracker Clone
Royal Delivery
Knight Firecracker Goblin Cage Clone Balloon Electro Wizard
Fireball
Firecracker Goblin Cage Inferno Tower Clone Balloon Electro Wizard
Poison
Firecracker Goblin Cage Inferno Tower Clone Balloon Electro Wizard
Lightning
Knight Goblin Cage Inferno Tower Balloon Electro Wizard
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Clone Goblin Cage Electro Wizard Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Clone Goblin Cage

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Electro Wizard
Firecracker
Knight Goblin Cage Balloon Mega Knight
Goblin Cage
Firecracker Balloon
Inferno Tower
Clone
Balloon Electro Wizard
Balloon
Knight Clone Firecracker Goblin Cage Electro Wizard Mega Knight
Electro Wizard
Knight Clone Balloon Mega Knight
Mega Knight
Firecracker Balloon Electro Wizard

Defense Synergies 4 9

Knight
Firecracker Inferno Tower Electro Wizard Goblin Cage
Firecracker
Knight Goblin Cage Inferno Tower Electro Wizard Mega Knight
Goblin Cage
Knight Firecracker Inferno Tower Electro Wizard
Inferno Tower
Knight Electro Wizard Firecracker Goblin Cage Mega Knight
Clone
Balloon
Electro Wizard
Knight Inferno Tower Firecracker Goblin Cage Mega Knight
Mega Knight
Firecracker Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Cage Inferno Tower Electro Wizard
Inferno Tower Knight Firecracker Goblin Cage Electro Wizard Mega Knight
Goblin Cage Inferno Tower Mega Knight Knight Electro Wizard
Goblin Cage Inferno Tower Knight Firecracker Electro Wizard Mega Knight
Firecracker Goblin Cage Mega Knight
Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard Firecracker Goblin Cage
Goblin Cage Inferno Tower Electro Wizard Mega Knight
Inferno Tower Goblin Cage
Knight Firecracker Inferno Tower Electro Wizard Mega Knight
Electro Wizard Knight Firecracker Mega Knight
Inferno Tower Firecracker Electro Wizard
Goblin Cage Inferno Tower Mega Knight Knight Electro Wizard
Mega Knight Firecracker Goblin Cage Electro Wizard
Inferno Tower Knight Goblin Cage Electro Wizard Mega Knight
Inferno Tower Goblin Cage Electro Wizard Mega Knight
Mega Knight Knight Firecracker Goblin Cage Inferno Tower Electro Wizard
Goblin Cage Mega Knight Knight Firecracker Electro Wizard
Goblin Cage Knight Firecracker Electro Wizard Mega Knight
Goblin Cage Inferno Tower Electro Wizard
Mega Knight Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblin Cage Inferno Tower Electro Wizard
Electro Wizard Knight Firecracker Mega Knight
Mega Knight Knight Goblin Cage Inferno Tower Electro Wizard
Mega Knight Knight Goblin Cage Inferno Tower Electro Wizard
Inferno Tower Knight Goblin Cage Mega Knight
Firecracker Electro Wizard
Knight Goblin Cage Inferno Tower Electro Wizard
Inferno Tower Mega Knight Knight Goblin Cage
Goblin Cage Electro Wizard Mega Knight Knight Firecracker Inferno Tower
Inferno Tower Goblin Cage
Mega Knight Knight Goblin Cage Inferno Tower
Mega Knight Goblin Cage Electro Wizard
Mega Knight Knight Goblin Cage Inferno Tower
Firecracker Goblin Cage Mega Knight
Inferno Tower Electro Wizard Knight Firecracker Goblin Cage
Mega Knight Firecracker Goblin Cage Inferno Tower Electro Wizard
Goblin Cage Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Electro Wizard
Knight Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Electro Wizard
Firecracker Knight Electro Wizard
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard
Firecracker Electro Wizard
Knight Firecracker Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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