My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Collector Three Musketeers Royal Ghost Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers
Zap
Firecracker Three Musketeers
Barbarian Barrel
Knight Firecracker Heal Spirit Three Musketeers Royal Ghost
The Log
Firecracker Heal Spirit Three Musketeers
Earthquake
Firecracker Elixir Collector
Arrows
Firecracker Heal Spirit
Royal Delivery
Knight Firecracker Heal Spirit Three Musketeers Royal Ghost
Fireball
Firecracker Elixir Collector Three Musketeers
Poison
Firecracker Elixir Collector Three Musketeers
Lightning
Knight Elixir Collector Three Musketeers Monk
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Elixir Collector Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Knight Firecracker Royal Ghost Monk Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Knight Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Three Musketeers Heal Spirit
Firecracker
Knight Three Musketeers Monk
Heal Spirit
Knight Three Musketeers
Elixir Collector
Three Musketeers
Knight Firecracker Heal Spirit Rage Royal Ghost Monk
Rage
Three Musketeers
Royal Ghost
Three Musketeers Monk
Monk
Firecracker Three Musketeers Royal Ghost

Defense Synergies 1 1

Knight
Firecracker Three Musketeers
Firecracker
Knight
Heal Spirit
Elixir Collector
Three Musketeers
Knight
Rage
Royal Ghost
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Knight Firecracker Three Musketeers Monk
Three Musketeers Knight
Three Musketeers Knight Firecracker Monk
Firecracker Monk
Firecracker Royal Ghost
Three Musketeers Firecracker
Monk
Three Musketeers
Knight Firecracker Royal Ghost
Knight Firecracker Royal Ghost
Three Musketeers Firecracker
Knight Three Musketeers
Three Musketeers Firecracker Royal Ghost
Knight Three Musketeers
Monk Three Musketeers
Three Musketeers Knight Firecracker
Knight Firecracker Three Musketeers Royal Ghost
Knight Firecracker Royal Ghost
Three Musketeers
Royal Ghost Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Ghost
Knight Firecracker Royal Ghost Monk
Knight
Knight Monk
Knight Three Musketeers
Firecracker Three Musketeers Monk
Knight
Knight
Knight Firecracker Monk
Three Musketeers
Knight
Monk
Knight Three Musketeers
Firecracker Three Musketeers
Knight Firecracker Three Musketeers Monk
Firecracker Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Ghost Monk
Firecracker Monk Royal Ghost
Knight Firecracker
Firecracker
Firecracker Monk
Firecracker
Firecracker
Monk Firecracker
Three Musketeers
Firecracker Monk Knight
Monk Firecracker
Knight Firecracker Three Musketeers
Firecracker Monk
Firecracker
Firecracker Three Musketeers
Firecracker Three Musketeers
Monk Three Musketeers
Firecracker Three Musketeers Monk
Firecracker Monk
Monk
Monk
Monk
Firecracker
Firecracker Royal Ghost Monk
Monk
Firecracker
Firecracker
Firecracker
Firecracker Monk
Firecracker Monk
Firecracker Three Musketeers Monk
Knight Firecracker Three Musketeers
Firecracker
Monk
Firecracker Three Musketeers
Firecracker
Firecracker
Firecracker Royal Ghost Monk
Firecracker Monk

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