My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Executioner Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Executioner Royal Ghost Lumberjack
The Log
Firecracker Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Executioner Royal Ghost Lumberjack
Fireball
Firecracker Hog Rider Executioner Lumberjack
Poison
Firecracker Executioner
Lightning
Knight Executioner Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Firecracker Royal Ghost Hog Rider Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Executioner The Log Lumberjack
Firecracker
Knight Hog Rider Mirror Lumberjack
Hog Rider
Knight Firecracker The Log Mirror Executioner Lumberjack
Mirror
The Log Firecracker Hog Rider Royal Ghost Lumberjack
Executioner
Knight Hog Rider The Log
The Log
Hog Rider Mirror Knight Executioner Lumberjack
Royal Ghost
Mirror Lumberjack
Lumberjack
Knight Firecracker Hog Rider Mirror The Log Royal Ghost

Defense Synergies 3 11

Knight
Firecracker Executioner The Log Lumberjack
Firecracker
Knight The Log Mirror Lumberjack
Hog Rider
Mirror
Firecracker Executioner The Log Lumberjack
Executioner
Knight Mirror The Log Lumberjack
The Log
Firecracker Knight Mirror Executioner Royal Ghost Lumberjack
Royal Ghost
The Log
Lumberjack
Knight Firecracker Mirror Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Executioner The Log
Lumberjack Knight Firecracker Executioner The Log
Lumberjack Knight Executioner
Lumberjack Knight Firecracker
Firecracker The Log Lumberjack
The Log Firecracker Executioner Royal Ghost Lumberjack
Firecracker Executioner
The Log
Lumberjack
Knight Firecracker Royal Ghost Lumberjack
Executioner Knight Firecracker The Log Royal Ghost Lumberjack
Executioner Firecracker
Lumberjack Knight The Log
Executioner Firecracker The Log Royal Ghost Lumberjack
Knight Lumberjack
The Log Lumberjack
Knight Firecracker Executioner Lumberjack
Knight Firecracker Executioner The Log Royal Ghost Lumberjack
Executioner The Log Knight Firecracker Royal Ghost Lumberjack
Lumberjack
Royal Ghost Knight Firecracker Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Royal Ghost
Knight Firecracker Executioner The Log Royal Ghost Lumberjack
Lumberjack Knight The Log
Lumberjack Knight The Log
Knight Executioner Lumberjack
Firecracker Executioner
Knight Lumberjack
Knight Lumberjack
Knight Firecracker The Log
Knight Lumberjack
The Log
Knight Executioner Lumberjack
Firecracker Executioner
Knight Firecracker Executioner The Log Lumberjack
Executioner Firecracker The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Royal Ghost
Firecracker Executioner The Log Royal Ghost
The Log
Knight Firecracker The Log
Executioner Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker
Lumberjack
Firecracker Knight The Log
Firecracker Executioner
Knight Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Executioner
Firecracker The Log Executioner Royal Ghost
The Log
Firecracker The Log
Firecracker Executioner
Firecracker
The Log
Firecracker
Firecracker The Log
Firecracker Executioner
The Log
Knight Firecracker Executioner Lumberjack
The Log Firecracker Executioner
Firecracker Executioner
Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log Royal Ghost
Firecracker

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