My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Ghost Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Miner Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Miner Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Miner Inferno Dragon
Zap
Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Firecracker Skeleton Army Royal Ghost Magic Archer
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Hog Rider Skeleton Army Miner Royal Ghost Inferno Dragon Magic Archer
Fireball
Firecracker Hog Rider Skeleton Army Inferno Dragon Magic Archer
Poison
Firecracker Skeleton Army Magic Archer
Lightning
Knight Inferno Dragon Magic Archer
Rocket
Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Miner Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Miner Royal Ghost Hog Rider Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Skeleton Army Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Miner Magic Archer
Firecracker
Knight Hog Rider Miner Inferno Dragon
Hog Rider
Knight Firecracker Magic Archer
Skeleton Army
Miner
Firecracker Knight Royal Ghost Inferno Dragon Magic Archer
Royal Ghost
Miner Magic Archer
Inferno Dragon
Firecracker Miner
Magic Archer
Knight Hog Rider Miner Royal Ghost

Defense Synergies 2 4

Knight
Firecracker Magic Archer Skeleton Army
Firecracker
Knight Skeleton Army
Hog Rider
Skeleton Army
Knight Firecracker Inferno Dragon Magic Archer
Miner
Royal Ghost
Inferno Dragon
Skeleton Army
Magic Archer
Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Magic Archer
Skeleton Army Inferno Dragon Knight Firecracker
Skeleton Army Knight Inferno Dragon
Skeleton Army Inferno Dragon Knight Firecracker
Firecracker Skeleton Army
Skeleton Army Firecracker Royal Ghost Magic Archer
Inferno Dragon Firecracker Magic Archer
Magic Archer
Inferno Dragon Skeleton Army
Knight Skeleton Army Firecracker Miner Royal Ghost
Skeleton Army Knight Firecracker Royal Ghost Magic Archer
Inferno Dragon Firecracker Magic Archer
Skeleton Army Knight
Skeleton Army Firecracker Royal Ghost Magic Archer
Skeleton Army Inferno Dragon Knight
Skeleton Army Inferno Dragon
Knight Firecracker Skeleton Army
Knight Firecracker Skeleton Army Royal Ghost Magic Archer
Knight Firecracker Royal Ghost Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army Royal Ghost Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Royal Ghost
Knight Firecracker Miner Royal Ghost Inferno Dragon Magic Archer
Skeleton Army Knight
Skeleton Army Knight
Knight Skeleton Army Inferno Dragon
Firecracker Magic Archer
Skeleton Army Knight
Knight Skeleton Army Inferno Dragon
Knight Firecracker Skeleton Army Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Knight
Skeleton Army
Skeleton Army Knight
Firecracker Skeleton Army Magic Archer
Skeleton Army Knight Firecracker Inferno Dragon Magic Archer
Firecracker Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Royal Ghost
Firecracker Miner Royal Ghost Magic Archer
Miner Magic Archer
Knight Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Miner Firecracker
Firecracker Miner Knight Magic Archer
Firecracker Magic Archer
Knight Firecracker Miner Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Firecracker Magic Archer
Firecracker Miner Magic Archer
Magic Archer
Firecracker Magic Archer
Inferno Dragon
Firecracker Miner Royal Ghost Magic Archer
Miner Magic Archer
Miner Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Miner Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Skeleton Army Magic Archer
Firecracker Magic Archer
Miner Knight Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Miner Royal Ghost Magic Archer

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