My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Minion Horde
Zap
Firecracker Minion Horde
Barbarian Barrel
Knight Firecracker Wizard Hunter Giant Skeleton
The Log
Firecracker Hunter Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Knight Firecracker Minion Horde Wizard Hunter Giant Skeleton
Fireball
Firecracker Minion Horde Wizard Hunter
Poison
Firecracker Minion Horde Wizard Hunter
Lightning
Knight Wizard Hunter
Rocket
Minion Horde Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Hunter Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Fireball Hunter Minion Horde Wizard Goblin Machine Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Fireball Hunter

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Minion Horde Fireball Wizard Hunter
Firecracker
Knight Giant Skeleton
Minion Horde
Knight Giant Skeleton
Fireball
Knight
Wizard
Knight Giant Skeleton
Hunter
Knight Giant Skeleton
Giant Skeleton
Firecracker Minion Horde Wizard Hunter
Goblin Machine

Defense Synergies 2 7

Knight
Firecracker Hunter Minion Horde Fireball Wizard
Firecracker
Knight Hunter Giant Skeleton
Minion Horde
Knight
Fireball
Knight
Wizard
Knight Giant Skeleton
Hunter
Knight Firecracker Giant Skeleton
Giant Skeleton
Firecracker Wizard Hunter
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Minion Horde Fireball Wizard
Minion Horde Hunter Knight Firecracker
Minion Horde Hunter Knight Giant Skeleton
Minion Horde Hunter Knight Firecracker
Firecracker Fireball Giant Skeleton
Fireball Firecracker Hunter
Minion Horde Hunter Firecracker Fireball Wizard
Fireball Giant Skeleton
Minion Horde Hunter
Knight Firecracker Minion Horde Hunter Giant Skeleton
Minion Horde Knight Firecracker Fireball Wizard Hunter Giant Skeleton
Minion Horde Hunter Firecracker Fireball Wizard
Minion Horde Hunter Knight Fireball Wizard Giant Skeleton
Fireball Wizard Firecracker Minion Horde Hunter
Knight Minion Horde Hunter
Minion Horde Fireball Hunter
Minion Horde Wizard Knight Firecracker Fireball Hunter
Fireball Knight Firecracker Minion Horde Wizard Hunter
Wizard Hunter Knight Firecracker Fireball Giant Skeleton
Hunter
Wizard Knight Firecracker Minion Horde Fireball Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Giant Skeleton
Fireball Knight Firecracker Wizard Hunter
Giant Skeleton Knight Minion Horde Hunter
Hunter Giant Skeleton Knight Minion Horde Fireball
Giant Skeleton Knight Minion Horde Hunter
Firecracker Fireball Wizard Minion Horde Hunter
Knight Minion Horde Fireball Hunter Giant Skeleton
Giant Skeleton Knight Minion Horde Hunter
Minion Horde Giant Skeleton Knight Firecracker Fireball
Minion Horde
Knight Minion Horde Hunter Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Knight Minion Horde Fireball Wizard Hunter
Wizard Firecracker Minion Horde Fireball
Knight Firecracker Minion Horde Fireball Hunter Giant Skeleton
Firecracker Minion Horde Fireball Wizard Hunter Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Minion Horde Giant Skeleton
Firecracker Fireball
Minion Horde Fireball Giant Skeleton
Knight Firecracker Fireball Giant Skeleton
Fireball Wizard Firecracker Minion Horde
Firecracker Fireball Wizard Minion Horde Hunter Goblin Machine
Firecracker Minion Horde Wizard
Fireball Firecracker Wizard Hunter
Fireball Firecracker Wizard
Minion Horde Fireball
Firecracker Knight Minion Horde Fireball Wizard Goblin Machine
Fireball Firecracker Wizard
Knight Firecracker Fireball Hunter
Firecracker Minion Horde Fireball
Firecracker Fireball
Firecracker Minion Horde Fireball Wizard Hunter
Firecracker Minion Horde Fireball Wizard
Fireball
Minion Horde
Firecracker Fireball Wizard Hunter Goblin Machine
Firecracker Fireball Wizard Goblin Machine
Minion Horde Fireball Giant Skeleton
Fireball Wizard
Minion Horde Fireball
Firecracker Fireball Wizard Hunter Goblin Machine
Minion Horde
Firecracker Fireball Wizard Hunter
Fireball Wizard
Fireball Firecracker
Firecracker Minion Horde Fireball Wizard Hunter
Firecracker Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Hunter
Firecracker Minion Horde Fireball
Minion Horde Giant Skeleton
Firecracker Fireball Wizard
Minion Horde Fireball
Fireball Firecracker Wizard Hunter
Fireball
Fireball Knight Firecracker Minion Horde Wizard Hunter
Firecracker Fireball Wizard
Fireball Giant Skeleton
Firecracker Minion Horde
Firecracker Minion Horde Fireball Giant Skeleton
Firecracker Fireball
Firecracker Fireball Giant Skeleton
Fireball Firecracker Wizard

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