My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Baby Dragon Witch
Zap
Firecracker Minion Horde Witch
Barbarian Barrel
Knight Firecracker Valkyrie Wizard Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Minion Horde Witch
Royal Delivery
Knight Firecracker Minion Horde Valkyrie Wizard Baby Dragon Witch P.E.K.K.A
Fireball
Firecracker Minion Horde Wizard Baby Dragon Witch
Poison
Firecracker Minion Horde Wizard Witch
Lightning
Knight Valkyrie Wizard Baby Dragon Witch
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Valkyrie Baby Dragon Minion Horde Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Valkyrie Baby Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Minion Horde Wizard Witch
Firecracker
Knight Valkyrie Baby Dragon P.E.K.K.A
Minion Horde
Knight
Valkyrie
Firecracker Wizard Baby Dragon Witch P.E.K.K.A
Wizard
Knight Valkyrie P.E.K.K.A
Baby Dragon
Knight Firecracker Valkyrie Witch P.E.K.K.A
Witch
Knight Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A
Firecracker Valkyrie Wizard Baby Dragon Witch

Defense Synergies 2 13

Knight
Firecracker Minion Horde Wizard Baby Dragon Witch
Firecracker
Knight Valkyrie Baby Dragon P.E.K.K.A
Minion Horde
Knight
Valkyrie
Firecracker Wizard Baby Dragon Witch P.E.K.K.A
Wizard
Knight Valkyrie P.E.K.K.A
Baby Dragon
Knight Firecracker Valkyrie Witch P.E.K.K.A
Witch
Knight Valkyrie Baby Dragon
P.E.K.K.A
Firecracker Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Minion Horde Valkyrie Wizard Baby Dragon
Minion Horde P.E.K.K.A Knight Firecracker Valkyrie Witch
Minion Horde Witch P.E.K.K.A Knight Valkyrie
Minion Horde Witch P.E.K.K.A Knight Firecracker Valkyrie
Firecracker Valkyrie P.E.K.K.A
Firecracker Valkyrie Baby Dragon
Minion Horde Firecracker Wizard Baby Dragon Witch
Valkyrie Baby Dragon P.E.K.K.A
Minion Horde Witch P.E.K.K.A
Knight Firecracker Minion Horde Valkyrie
Minion Horde Valkyrie Witch Knight Firecracker Wizard Baby Dragon
Minion Horde Firecracker Wizard Baby Dragon Witch
Minion Horde P.E.K.K.A Knight Valkyrie Wizard Witch
Valkyrie Wizard Firecracker Minion Horde Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Knight Minion Horde
Minion Horde P.E.K.K.A
Minion Horde Wizard Knight Firecracker Valkyrie Witch P.E.K.K.A
Knight Firecracker Minion Horde Valkyrie Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Knight Firecracker
P.E.K.K.A
Valkyrie Wizard Knight Firecracker Minion Horde Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch P.E.K.K.A
Knight Firecracker Valkyrie Wizard Baby Dragon
P.E.K.K.A Knight Minion Horde Valkyrie Witch
Valkyrie P.E.K.K.A Knight Minion Horde
P.E.K.K.A Knight Minion Horde Valkyrie Witch
Firecracker Wizard Minion Horde Baby Dragon Witch
P.E.K.K.A Knight Minion Horde Valkyrie Witch
P.E.K.K.A Knight Minion Horde Valkyrie
Minion Horde P.E.K.K.A Knight Firecracker Valkyrie Baby Dragon Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Knight Minion Horde Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Knight Minion Horde Valkyrie Wizard Witch
Wizard Firecracker Minion Horde Valkyrie Baby Dragon Witch
Witch Knight Firecracker Minion Horde Valkyrie Baby Dragon P.E.K.K.A
Valkyrie Firecracker Minion Horde Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Minion Horde Valkyrie Baby Dragon
Firecracker Baby Dragon
Minion Horde Baby Dragon
Knight Firecracker Valkyrie
Wizard Firecracker Minion Horde Valkyrie Baby Dragon
Firecracker Wizard Minion Horde Baby Dragon Witch
Firecracker Minion Horde Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon
Firecracker Wizard
Minion Horde
Firecracker Knight Minion Horde Valkyrie Wizard
Firecracker Wizard Baby Dragon
Knight Firecracker Baby Dragon
Firecracker Minion Horde Baby Dragon
Firecracker Baby Dragon
Firecracker Minion Horde Wizard Baby Dragon Witch
Firecracker Minion Horde Wizard Baby Dragon
Minion Horde
Firecracker Wizard Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon Witch
Minion Horde Baby Dragon
Wizard
Minion Horde Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon Witch
Minion Horde Witch
Firecracker Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Minion Horde Wizard Baby Dragon Witch
Firecracker Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Firecracker Minion Horde
P.E.K.K.A Minion Horde
Firecracker Wizard
Minion Horde Witch
Firecracker Wizard Baby Dragon Witch
Knight Firecracker Minion Horde Valkyrie Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Minion Horde P.E.K.K.A
Firecracker Minion Horde Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch

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