My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Inferno Dragon Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Inferno Dragon Sparky
Giant Snowball
Minion Horde Skeleton Army Inferno Dragon
Zap
Firecracker Minion Horde Skeleton Army Inferno Dragon Sparky
Barbarian Barrel
Knight Firecracker Wizard Skeleton Army Magic Archer Sparky
The Log
Firecracker Skeleton Army Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Minion Horde Skeleton Army
Royal Delivery
Knight Firecracker Minion Horde Wizard Skeleton Army Inferno Dragon Magic Archer Sparky
Fireball
Firecracker Minion Horde Wizard Skeleton Army Inferno Dragon Magic Archer Sparky
Poison
Firecracker Minion Horde Wizard Skeleton Army Magic Archer Sparky
Lightning
Knight Wizard Inferno Dragon Magic Archer Sparky
Rocket
Minion Horde Wizard Inferno Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Inferno Dragon Magic Archer Minion Horde Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Skeleton Army Inferno Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Minion Horde Wizard Magic Archer Sparky
Firecracker
Knight Inferno Dragon Sparky
Minion Horde
Knight Sparky
Wizard
Knight Sparky
Skeleton Army
Sparky
Inferno Dragon
Firecracker
Magic Archer
Knight
Sparky
Knight Firecracker Minion Horde Wizard Skeleton Army

Defense Synergies 2 10

Knight
Firecracker Magic Archer Minion Horde Wizard Skeleton Army Sparky
Firecracker
Knight Skeleton Army
Minion Horde
Knight Sparky
Wizard
Knight Skeleton Army
Skeleton Army
Knight Firecracker Wizard Inferno Dragon Magic Archer Sparky
Inferno Dragon
Skeleton Army
Magic Archer
Knight Skeleton Army
Sparky
Knight Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Minion Horde Wizard Magic Archer Sparky
Minion Horde Skeleton Army Inferno Dragon Sparky Knight Firecracker
Minion Horde Skeleton Army Sparky Knight Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Sparky Knight Firecracker
Firecracker Skeleton Army Sparky
Skeleton Army Firecracker Magic Archer
Minion Horde Inferno Dragon Firecracker Wizard Magic Archer
Magic Archer Sparky
Minion Horde Inferno Dragon Sparky Skeleton Army
Knight Skeleton Army Firecracker Minion Horde Sparky
Minion Horde Skeleton Army Knight Firecracker Wizard Magic Archer
Minion Horde Inferno Dragon Firecracker Wizard Magic Archer
Minion Horde Skeleton Army Sparky Knight Wizard
Wizard Skeleton Army Sparky Firecracker Minion Horde Magic Archer
Skeleton Army Inferno Dragon Sparky Knight Minion Horde
Minion Horde Skeleton Army Inferno Dragon Sparky
Minion Horde Wizard Sparky Knight Firecracker Skeleton Army
Knight Firecracker Minion Horde Wizard Skeleton Army Magic Archer
Wizard Knight Firecracker Inferno Dragon Magic Archer
Sparky Inferno Dragon
Wizard Skeleton Army Knight Firecracker Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Sparky
Knight Firecracker Wizard Inferno Dragon Magic Archer
Skeleton Army Knight Minion Horde Sparky
Skeleton Army Knight Minion Horde Sparky
Knight Minion Horde Skeleton Army Inferno Dragon Sparky
Firecracker Wizard Minion Horde Magic Archer
Skeleton Army Sparky Knight Minion Horde
Knight Minion Horde Skeleton Army Inferno Dragon Sparky
Minion Horde Knight Firecracker Skeleton Army Inferno Dragon Magic Archer Sparky
Minion Horde Skeleton Army Inferno Dragon Sparky
Inferno Dragon Knight Minion Horde Sparky
Skeleton Army
Skeleton Army Knight Minion Horde Wizard Sparky
Wizard Firecracker Minion Horde Skeleton Army Magic Archer Sparky
Skeleton Army Sparky Knight Firecracker Minion Horde Inferno Dragon Magic Archer
Firecracker Minion Horde Wizard Inferno Dragon Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Minion Horde Sparky
Firecracker Magic Archer
Minion Horde Magic Archer Sparky
Knight Firecracker Sparky
Wizard Firecracker Minion Horde Magic Archer Sparky
Firecracker Wizard Minion Horde Magic Archer
Firecracker Minion Horde Wizard Magic Archer Sparky
Firecracker Wizard Magic Archer
Firecracker Wizard
Minion Horde Sparky
Firecracker Knight Minion Horde Wizard Magic Archer Sparky
Firecracker Wizard Magic Archer
Knight Firecracker Magic Archer Sparky
Firecracker Minion Horde Magic Archer
Firecracker Magic Archer Sparky
Firecracker Minion Horde Wizard Magic Archer Sparky
Magic Archer Firecracker Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Firecracker Wizard Magic Archer Sparky
Firecracker Wizard Magic Archer
Minion Horde Magic Archer Sparky
Wizard
Sparky
Minion Horde
Firecracker Wizard Magic Archer Sparky
Minion Horde Inferno Dragon
Firecracker Wizard Magic Archer Sparky
Wizard Magic Archer Sparky
Firecracker Magic Archer Sparky
Firecracker Minion Horde Wizard Magic Archer Sparky
Firecracker Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Magic Archer Sparky
Firecracker Minion Horde Magic Archer Sparky
Minion Horde Sparky
Firecracker Wizard Magic Archer Sparky
Minion Horde Skeleton Army Magic Archer
Firecracker Wizard Magic Archer
Knight Firecracker Minion Horde Wizard Magic Archer Sparky
Firecracker Wizard Magic Archer
Sparky
Firecracker Minion Horde Sparky
Firecracker Minion Horde Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Inferno Dragon Sparky
Firecracker Wizard Sparky

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