My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Baby Dragon
Zap
Firecracker Inferno Tower Guards
Barbarian Barrel
Knight Firecracker Inferno Tower Guards Ice Wizard
The Log
Firecracker Guards
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Guards Baby Dragon Ice Wizard
Fireball
Firecracker Inferno Tower Baby Dragon Ice Wizard
Poison
Firecracker Inferno Tower Guards Ice Wizard
Lightning
Knight Inferno Tower Baby Dragon Ice Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Guards Baby Dragon Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Guards Ice Wizard Baby Dragon Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon The Log Ice Wizard
Firecracker
Knight Baby Dragon Mega Knight
Inferno Tower
Guards
The Log
Baby Dragon
Knight Firecracker Ice Wizard Mega Knight
The Log
Knight Guards Mega Knight
Ice Wizard
Knight Baby Dragon
Mega Knight
Firecracker Baby Dragon The Log

Defense Synergies 7 18

Knight
Firecracker Inferno Tower Ice Wizard Baby Dragon The Log
Firecracker
Knight The Log Inferno Tower Guards Baby Dragon Ice Wizard Mega Knight
Inferno Tower
Knight Guards The Log Firecracker Baby Dragon Ice Wizard Mega Knight
Guards
Inferno Tower Firecracker Baby Dragon The Log Ice Wizard
Baby Dragon
Ice Wizard Knight Firecracker Inferno Tower Guards The Log Mega Knight
The Log
Firecracker Inferno Tower Knight Guards Baby Dragon Ice Wizard Mega Knight
Ice Wizard
Knight Baby Dragon Firecracker Inferno Tower Guards The Log Mega Knight
Mega Knight
Firecracker Inferno Tower Baby Dragon The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower Baby Dragon The Log
Inferno Tower Knight Firecracker The Log Ice Wizard Mega Knight
Inferno Tower Mega Knight Knight Ice Wizard
Inferno Tower Knight Firecracker Guards Ice Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Guards Baby Dragon Ice Wizard Mega Knight
Inferno Tower Firecracker Baby Dragon Ice Wizard
Inferno Tower Baby Dragon The Log Mega Knight
Inferno Tower Ice Wizard
Knight Guards Firecracker Inferno Tower Ice Wizard Mega Knight
Guards Ice Wizard Knight Firecracker Baby Dragon The Log Mega Knight
Inferno Tower Firecracker Baby Dragon Ice Wizard
Inferno Tower Mega Knight Knight Guards The Log Ice Wizard
Mega Knight Firecracker Guards Baby Dragon The Log
Inferno Tower Knight Mega Knight
Inferno Tower The Log Mega Knight
Mega Knight Knight Firecracker Inferno Tower
Mega Knight Knight Firecracker Guards Baby Dragon The Log Ice Wizard
Baby Dragon The Log Knight Firecracker Guards Ice Wizard Mega Knight
Inferno Tower
Mega Knight Knight Firecracker Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Inferno Tower
Knight Firecracker Baby Dragon The Log Mega Knight
Guards Mega Knight Knight Inferno Tower The Log
Guards Mega Knight Knight Inferno Tower The Log
Inferno Tower Knight Guards Mega Knight
Firecracker Baby Dragon Ice Wizard
Guards Knight Inferno Tower Ice Wizard
Inferno Tower Mega Knight Knight
Mega Knight Knight Firecracker Inferno Tower Baby Dragon The Log
Inferno Tower Guards
Mega Knight Knight Inferno Tower Guards
Mega Knight Guards The Log
Mega Knight Knight Inferno Tower Guards
Firecracker Baby Dragon Mega Knight
Inferno Tower Guards Knight Firecracker Baby Dragon The Log
Mega Knight Firecracker Inferno Tower Baby Dragon The Log Ice Wizard
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards Baby Dragon The Log
Firecracker Baby Dragon The Log Ice Wizard
Baby Dragon The Log
Knight Firecracker Guards The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon Ice Wizard
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon Ice Wizard
The Log Firecracker
Guards
Firecracker Knight The Log
Firecracker Baby Dragon
Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Ice Wizard Mega Knight
Firecracker The Log Baby Dragon Ice Wizard
Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Ice Wizard
Firecracker Guards
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Guards
Firecracker Baby Dragon Ice Wizard
The Log
Knight Firecracker Baby Dragon Mega Knight
The Log Firecracker Baby Dragon
Firecracker Mega Knight
Firecracker Guards Baby Dragon The Log
Firecracker
Firecracker Baby Dragon The Log Mega Knight
Firecracker Mega Knight

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