My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard
Giant Snowball
Guards Graveyard
Zap
Firecracker Inferno Tower Guards Graveyard
Barbarian Barrel
Knight Firecracker Inferno Tower Guards Electro Wizard Graveyard
The Log
Firecracker Guards Graveyard
Earthquake
Firecracker Inferno Tower Guards Graveyard
Arrows
Firecracker Guards Graveyard
Royal Delivery
Knight Firecracker Guards Electro Wizard Graveyard
Fireball
Firecracker Inferno Tower Electro Wizard
Poison
Firecracker Inferno Tower Guards Electro Wizard Graveyard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Guards Poison Electro Wizard Inferno Tower Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Graveyard Poison The Log Electro Wizard
Firecracker
Knight
Inferno Tower
Guards
The Log Graveyard
Poison
Graveyard Knight The Log
The Log
Knight Guards Poison Graveyard
Electro Wizard
Graveyard Knight
Graveyard
Knight Poison Electro Wizard Guards The Log

Defense Synergies 7 12

Knight
Firecracker Inferno Tower Electro Wizard Poison The Log
Firecracker
Knight The Log Inferno Tower Guards Electro Wizard
Inferno Tower
Knight Guards The Log Electro Wizard Firecracker Poison
Guards
Inferno Tower Firecracker Poison The Log Electro Wizard
Poison
Knight Inferno Tower Guards The Log Electro Wizard
The Log
Firecracker Inferno Tower Knight Guards Poison Electro Wizard
Electro Wizard
Knight Inferno Tower Firecracker Guards Poison The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower The Log Electro Wizard
Inferno Tower Knight Firecracker The Log Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Knight Firecracker Guards Electro Wizard
Firecracker Poison The Log
The Log Firecracker Guards Electro Wizard
Inferno Tower Electro Wizard Firecracker Poison
Inferno Tower Poison The Log Electro Wizard
Inferno Tower
Knight Guards Firecracker Inferno Tower Electro Wizard
Guards Poison Electro Wizard Knight Firecracker The Log
Inferno Tower Firecracker Poison Electro Wizard
Inferno Tower Knight Guards The Log Electro Wizard
Firecracker Guards Poison The Log Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower The Log Electro Wizard
Knight Firecracker Inferno Tower Poison Electro Wizard
Knight Firecracker Guards The Log Electro Wizard
Poison The Log Knight Firecracker Guards Electro Wizard
Inferno Tower Electro Wizard
Knight Firecracker Guards Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Inferno Tower Electro Wizard
Poison Electro Wizard Knight Firecracker The Log
Guards Knight Inferno Tower The Log Electro Wizard
Guards Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight Guards
Firecracker Poison Electro Wizard
Guards Knight Inferno Tower Electro Wizard
Inferno Tower Knight
Electro Wizard Knight Firecracker Inferno Tower Poison The Log
Inferno Tower Guards
Knight Inferno Tower Guards
Guards Poison The Log Electro Wizard
Knight Inferno Tower Guards
Firecracker
Inferno Tower Guards Electro Wizard Knight Firecracker Poison The Log
Poison Firecracker Inferno Tower The Log Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Guards The Log
Firecracker Poison The Log Electro Wizard
Poison The Log
Knight Firecracker Guards Poison The Log
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Guards Poison Electro Wizard
Firecracker Poison Knight The Log Electro Wizard
Poison Firecracker
Poison Knight Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Firecracker Poison The Log Electro Wizard
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Electro Wizard
Poison The Log
Poison Firecracker The Log
Poison Firecracker Electro Wizard
Electro Wizard Firecracker Guards Poison
Poison The Log
Firecracker Poison Electro Wizard
Firecracker Poison The Log
Electro Wizard Guards
Poison Firecracker Electro Wizard
The Log
Poison Knight Firecracker Electro Wizard
The Log Firecracker Poison
Poison
Firecracker
Firecracker Guards Poison The Log Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker The Log Electro Wizard
Firecracker

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