My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Baby Dragon Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon Witch
Zap
Firecracker Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Knight Firecracker Inferno Tower Wizard Goblin Barrel Witch
The Log
Firecracker Goblin Barrel Witch
Earthquake
Firecracker Inferno Tower Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Knight Firecracker Wizard Goblin Barrel Baby Dragon Witch
Fireball
Firecracker Inferno Tower Wizard Goblin Barrel Baby Dragon Witch
Poison
Firecracker Inferno Tower Wizard Witch
Lightning
Knight Inferno Tower Wizard Baby Dragon Witch Goblinstein
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Baby Dragon Inferno Tower Wizard Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Goblin Barrel Baby Dragon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Baby Dragon Wizard Witch
Firecracker
Knight Goblin Barrel Baby Dragon
Inferno Tower
Wizard
Knight
Goblin Barrel
Knight Firecracker Baby Dragon
Baby Dragon
Knight Firecracker Goblin Barrel Witch
Witch
Knight Baby Dragon
Goblinstein

Defense Synergies 2 7

Knight
Firecracker Inferno Tower Wizard Baby Dragon Witch
Firecracker
Knight Inferno Tower Baby Dragon
Inferno Tower
Knight Firecracker Baby Dragon
Wizard
Knight
Goblin Barrel
Baby Dragon
Knight Firecracker Inferno Tower Witch
Witch
Knight Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower Wizard Baby Dragon
Inferno Tower Knight Firecracker Witch
Inferno Tower Witch Knight
Inferno Tower Witch Knight Firecracker
Firecracker
Firecracker Baby Dragon
Inferno Tower Firecracker Wizard Baby Dragon Witch
Inferno Tower Baby Dragon
Inferno Tower Witch
Knight Firecracker Inferno Tower
Witch Knight Firecracker Wizard Baby Dragon
Inferno Tower Firecracker Wizard Baby Dragon Witch
Inferno Tower Knight Wizard Witch
Wizard Firecracker Baby Dragon Witch
Inferno Tower Knight
Inferno Tower
Wizard Knight Firecracker Inferno Tower Witch
Knight Firecracker Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Knight Firecracker
Inferno Tower
Wizard Knight Firecracker Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Witch
Knight Firecracker Wizard Baby Dragon
Knight Inferno Tower Witch
Knight Inferno Tower
Inferno Tower Knight Witch
Firecracker Wizard Baby Dragon Witch
Knight Inferno Tower Witch
Inferno Tower Knight
Knight Firecracker Inferno Tower Baby Dragon Witch
Inferno Tower Witch
Knight Inferno Tower Witch
Knight Inferno Tower Wizard Witch
Wizard Firecracker Baby Dragon Witch
Inferno Tower Witch Knight Firecracker Baby Dragon
Firecracker Inferno Tower Wizard Baby Dragon Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Knight Firecracker
Wizard Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon
Firecracker Wizard
Firecracker Knight Wizard
Firecracker Wizard Baby Dragon
Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Firecracker Wizard Baby Dragon Witch
Witch
Firecracker Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Witch
Wizard
Firecracker
Firecracker Wizard
Witch
Firecracker Wizard Baby Dragon Witch
Knight Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch
Firecracker Wizard

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