My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Dart Goblin Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Minion Goblin Giant Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mini P.E.K.K.A Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Dart Goblin
Zap
Firecracker Dart Goblin Goblin Giant
Barbarian Barrel
Knight Firecracker Dart Goblin Ice Wizard Royal Ghost
The Log
Firecracker Dart Goblin Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Knight Firecracker Mega Minion Dart Goblin Mini P.E.K.K.A Ice Wizard Royal Ghost
Fireball
Firecracker Mega Minion Dart Goblin Ice Wizard
Poison
Firecracker Mega Minion Dart Goblin Ice Wizard
Lightning
Knight Mega Minion Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Mega Minion Dart Goblin Ice Wizard Royal Ghost Mini P.E.K.K.A Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Mega Minion Dart Goblin

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mega Minion Dart Goblin Ice Wizard
Firecracker
Knight Mega Minion Dart Goblin Mini P.E.K.K.A Goblin Giant
Mega Minion
Knight Goblin Giant Firecracker
Dart Goblin
Knight Firecracker Goblin Giant
Mini P.E.K.K.A
Firecracker Goblin Giant Ice Wizard
Goblin Giant
Mega Minion Firecracker Dart Goblin Mini P.E.K.K.A Ice Wizard
Ice Wizard
Knight Mini P.E.K.K.A Goblin Giant
Royal Ghost

Defense Synergies 4 12

Knight
Firecracker Mega Minion Dart Goblin Ice Wizard Mini P.E.K.K.A
Firecracker
Knight Mega Minion Dart Goblin Mini P.E.K.K.A Ice Wizard
Mega Minion
Knight Firecracker Dart Goblin Ice Wizard
Dart Goblin
Knight Firecracker Mega Minion Mini P.E.K.K.A Goblin Giant Ice Wizard
Mini P.E.K.K.A
Knight Firecracker Dart Goblin Ice Wizard Royal Ghost
Goblin Giant
Dart Goblin
Ice Wizard
Knight Firecracker Mega Minion Dart Goblin Mini P.E.K.K.A
Royal Ghost
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mega Minion Dart Goblin Goblin Giant
Mini P.E.K.K.A Knight Firecracker Mega Minion Dart Goblin Ice Wizard
Mini P.E.K.K.A Knight Mega Minion Dart Goblin Ice Wizard
Mini P.E.K.K.A Knight Firecracker Mega Minion Dart Goblin Ice Wizard
Firecracker Mini P.E.K.K.A
Firecracker Mega Minion Dart Goblin Ice Wizard Royal Ghost
Mega Minion Dart Goblin Firecracker Ice Wizard
Dart Goblin Goblin Giant
Mini P.E.K.K.A Ice Wizard
Knight Firecracker Dart Goblin Mini P.E.K.K.A Ice Wizard Royal Ghost
Dart Goblin Ice Wizard Knight Firecracker Mega Minion Goblin Giant Royal Ghost
Mega Minion Firecracker Dart Goblin Ice Wizard
Mini P.E.K.K.A Knight Ice Wizard
Firecracker Mega Minion Dart Goblin Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A
Knight Firecracker Mega Minion Dart Goblin Ice Wizard Royal Ghost
Knight Firecracker Mega Minion Dart Goblin Ice Wizard Royal Ghost
Mini P.E.K.K.A Dart Goblin
Royal Ghost Knight Firecracker Dart Goblin Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Royal Ghost
Knight Firecracker Mega Minion Mini P.E.K.K.A Royal Ghost
Knight Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Knight Goblin Giant
Knight Mini P.E.K.K.A Goblin Giant
Firecracker Dart Goblin Goblin Giant Ice Wizard
Mini P.E.K.K.A Knight Mega Minion Dart Goblin Goblin Giant Ice Wizard
Mini P.E.K.K.A Knight Goblin Giant
Knight Firecracker Mega Minion Mini P.E.K.K.A
Mega Minion Dart Goblin Goblin Giant
Knight Mega Minion Dart Goblin Mini P.E.K.K.A
Goblin Giant
Mini P.E.K.K.A Knight Goblin Giant
Firecracker Dart Goblin
Knight Firecracker Mega Minion Dart Goblin Mini P.E.K.K.A Goblin Giant
Firecracker Mega Minion Dart Goblin Mini P.E.K.K.A Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Royal Ghost
Firecracker Dart Goblin Ice Wizard Royal Ghost
Dart Goblin Goblin Giant
Knight Firecracker Dart Goblin
Firecracker
Firecracker Mega Minion Dart Goblin Goblin Giant Ice Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin Ice Wizard
Firecracker Dart Goblin
Mini P.E.K.K.A
Firecracker Knight Dart Goblin
Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Mini P.E.K.K.A
Firecracker Mega Minion Dart Goblin Mini P.E.K.K.A
Firecracker Dart Goblin
Firecracker Ice Wizard
Mega Minion
Firecracker Dart Goblin Ice Wizard Royal Ghost
Firecracker Dart Goblin
Firecracker Dart Goblin Ice Wizard
Firecracker Mega Minion Dart Goblin
Mega Minion Mini P.E.K.K.A
Dart Goblin
Firecracker
Firecracker
Dart Goblin
Firecracker Mega Minion Dart Goblin Ice Wizard
Knight Firecracker Mega Minion Dart Goblin Mini P.E.K.K.A
Firecracker Dart Goblin
Firecracker Mega Minion Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Goblin Giant Royal Ghost
Firecracker Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: