My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Minion Flying Machine Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Mega Minion Flying Machine Hog Rider Guards Baby Dragon
Zap
Firecracker Flying Machine Guards
Barbarian Barrel
Knight Firecracker Guards
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Flying Machine Guards
Royal Delivery
Knight Firecracker Mega Minion Flying Machine Hog Rider Guards Baby Dragon
Fireball
Firecracker Mega Minion Flying Machine Hog Rider Baby Dragon
Poison
Firecracker Mega Minion Flying Machine Guards
Lightning
Knight Mega Minion Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Guards Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Mega Minion Guards Flying Machine Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Mega Minion Guards

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mega Minion Hog Rider Baby Dragon Flying Machine
Firecracker
Knight Hog Rider Mega Minion Flying Machine Baby Dragon Mega Knight
Mega Minion
Knight Firecracker Baby Dragon Mega Knight
Flying Machine
Knight Firecracker Hog Rider Baby Dragon Mega Knight
Hog Rider
Knight Firecracker Flying Machine Guards Baby Dragon Mega Knight
Guards
Hog Rider
Baby Dragon
Knight Firecracker Mega Minion Flying Machine Hog Rider Mega Knight
Mega Knight
Firecracker Mega Minion Flying Machine Hog Rider Baby Dragon

Defense Synergies 2 16

Knight
Firecracker Mega Minion Flying Machine Baby Dragon
Firecracker
Knight Mega Minion Flying Machine Guards Baby Dragon Mega Knight
Mega Minion
Knight Firecracker Flying Machine Guards Baby Dragon Mega Knight
Flying Machine
Knight Firecracker Mega Minion Guards Baby Dragon Mega Knight
Hog Rider
Guards
Firecracker Mega Minion Flying Machine Baby Dragon
Baby Dragon
Knight Firecracker Mega Minion Flying Machine Guards Mega Knight
Mega Knight
Firecracker Mega Minion Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mega Minion Flying Machine Baby Dragon
Knight Firecracker Mega Minion Flying Machine Mega Knight
Mega Knight Knight Mega Minion
Knight Firecracker Mega Minion Guards Mega Knight
Firecracker Mega Knight
Firecracker Mega Minion Flying Machine Guards Baby Dragon Mega Knight
Mega Minion Firecracker Flying Machine Baby Dragon
Flying Machine Baby Dragon Mega Knight
Knight Guards Firecracker Mega Knight
Guards Knight Firecracker Mega Minion Flying Machine Baby Dragon Mega Knight
Mega Minion Firecracker Flying Machine Baby Dragon
Mega Knight Knight Flying Machine Guards
Mega Knight Firecracker Mega Minion Guards Baby Dragon
Knight Mega Knight
Mega Knight
Mega Knight Knight Firecracker
Mega Knight Knight Firecracker Mega Minion Flying Machine Guards Baby Dragon
Baby Dragon Knight Firecracker Mega Minion Flying Machine Guards Mega Knight
Mega Knight Knight Firecracker Flying Machine Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight
Knight Firecracker Mega Minion Flying Machine Baby Dragon Mega Knight
Guards Mega Knight Knight
Guards Mega Knight Knight
Knight Guards Mega Knight
Firecracker Flying Machine Baby Dragon
Guards Knight Mega Minion Flying Machine
Mega Knight Knight
Mega Knight Knight Firecracker Mega Minion Flying Machine Baby Dragon
Mega Minion Guards
Mega Knight Knight Mega Minion Flying Machine Guards
Mega Knight Guards
Mega Knight Knight Guards
Firecracker Flying Machine Baby Dragon Mega Knight
Guards Knight Firecracker Mega Minion Flying Machine Baby Dragon
Mega Knight Firecracker Mega Minion Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Flying Machine Guards Baby Dragon
Firecracker Flying Machine Baby Dragon
Flying Machine Baby Dragon
Knight Firecracker Flying Machine Guards
Firecracker Baby Dragon Mega Knight
Firecracker Mega Minion Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine
Guards
Firecracker Knight Flying Machine
Firecracker Flying Machine Baby Dragon
Flying Machine Knight Firecracker Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon Mega Knight
Firecracker Mega Minion Flying Machine Baby Dragon Mega Knight
Firecracker Flying Machine Baby Dragon Mega Knight
Baby Dragon Mega Knight
Flying Machine Baby Dragon
Firecracker Baby Dragon Mega Knight
Mega Minion
Firecracker Flying Machine Baby Dragon
Flying Machine Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Mega Minion Flying Machine Guards
Mega Minion
Mega Knight
Firecracker
Mega Knight
Firecracker
Flying Machine Guards
Firecracker Mega Minion Flying Machine Baby Dragon
Knight Firecracker Mega Minion Flying Machine Baby Dragon Mega Knight
Firecracker Flying Machine Baby Dragon
Firecracker Mega Minion Flying Machine Mega Knight
Firecracker Flying Machine Guards Baby Dragon
Firecracker Flying Machine
Firecracker Flying Machine Baby Dragon Mega Knight
Firecracker Mega Knight

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