My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Ice Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Minion Ice Wizard Night Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Ram Rider
Giant Snowball
Mega Minion Night Witch Ram Rider
Zap
Firecracker Night Witch Ram Rider
Barbarian Barrel
Knight Firecracker Ice Wizard Night Witch
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Knight Firecracker Mega Minion Ice Wizard Night Witch Ram Rider
Fireball
Firecracker Mega Minion Ice Wizard Night Witch Ram Rider
Poison
Firecracker Mega Minion Ice Wizard Night Witch
Lightning
Knight Mega Minion Ice Wizard Night Witch Ram Rider
Rocket
Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Tornado Ice Wizard Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Mega Minion Tornado Ice Wizard Night Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Mega Minion Tornado

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mega Minion Ice Wizard Night Witch Ram Rider
Firecracker
Knight Mega Minion Tornado Ram Rider Mega Knight
Mega Minion
Knight Firecracker Mega Knight
Tornado
Firecracker Ice Wizard Night Witch Ram Rider Mega Knight
Ice Wizard
Knight Tornado Ram Rider
Night Witch
Knight Tornado Mega Knight
Ram Rider
Knight Firecracker Tornado Ice Wizard Mega Knight
Mega Knight
Firecracker Mega Minion Tornado Night Witch Ram Rider

Defense Synergies 4 16

Knight
Firecracker Mega Minion Ice Wizard Tornado Night Witch
Firecracker
Knight Mega Minion Tornado Ice Wizard Night Witch Mega Knight
Mega Minion
Knight Firecracker Tornado Ice Wizard Night Witch Mega Knight
Tornado
Ice Wizard Knight Firecracker Mega Minion Ram Rider Mega Knight
Ice Wizard
Knight Tornado Firecracker Mega Minion Night Witch Mega Knight
Night Witch
Knight Firecracker Mega Minion Ice Wizard Mega Knight
Ram Rider
Tornado
Mega Knight
Firecracker Mega Minion Tornado Ice Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mega Minion Ram Rider
Knight Firecracker Mega Minion Ice Wizard Night Witch Ram Rider Mega Knight
Tornado Ram Rider Mega Knight Knight Mega Minion Ice Wizard Night Witch
Night Witch Knight Firecracker Mega Minion Ice Wizard Ram Rider Mega Knight
Firecracker Tornado Mega Knight
Tornado Firecracker Mega Minion Ice Wizard Night Witch Mega Knight
Mega Minion Tornado Ram Rider Firecracker Ice Wizard Night Witch
Ram Rider Mega Knight
Tornado Ice Wizard Night Witch
Knight Tornado Firecracker Ice Wizard Night Witch Mega Knight
Ice Wizard Knight Firecracker Mega Minion Tornado Night Witch Ram Rider Mega Knight
Mega Minion Firecracker Tornado Ice Wizard Night Witch Ram Rider
Night Witch Mega Knight Knight Ice Wizard Ram Rider
Mega Knight Firecracker Mega Minion Tornado Night Witch
Knight Ram Rider Mega Knight
Tornado Ram Rider Mega Knight
Mega Knight Knight Firecracker Tornado Night Witch
Mega Knight Knight Firecracker Mega Minion Tornado Ice Wizard Night Witch Ram Rider
Tornado Knight Firecracker Mega Minion Ice Wizard Ram Rider Mega Knight
Tornado Ram Rider
Mega Knight Knight Firecracker Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Knight Firecracker Mega Minion Mega Knight
Mega Knight Knight Ram Rider
Mega Knight Knight Tornado Night Witch Ram Rider
Knight Night Witch Ram Rider Mega Knight
Firecracker Tornado Ice Wizard Ram Rider
Knight Mega Minion Ice Wizard Night Witch Ram Rider
Mega Knight Knight
Mega Knight Knight Firecracker Mega Minion Tornado
Mega Minion
Mega Knight Knight Mega Minion
Mega Knight Tornado
Mega Knight Knight Night Witch Ram Rider
Firecracker Mega Knight
Knight Firecracker Mega Minion Tornado Night Witch
Mega Knight Firecracker Mega Minion Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Tornado Ice Wizard Ram Rider
Knight Firecracker
Firecracker Mega Knight
Firecracker Mega Minion Tornado Ice Wizard Ram Rider
Firecracker Tornado
Firecracker Tornado Ice Wizard Ram Rider
Firecracker Tornado Ram Rider
Tornado Night Witch
Firecracker Knight Tornado Ram Rider
Firecracker Tornado
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Tornado
Night Witch
Firecracker Mega Minion Mega Knight
Firecracker Tornado Mega Knight
Night Witch Mega Knight
Tornado
Tornado
Firecracker Tornado Ice Wizard Mega Knight
Mega Minion
Firecracker Tornado Ice Wizard Ram Rider
Tornado Ram Rider Mega Knight
Firecracker Tornado
Firecracker Tornado Ice Wizard Night Witch
Firecracker Mega Minion
Mega Minion Night Witch
Night Witch Mega Knight
Firecracker
Mega Knight
Firecracker
Night Witch
Firecracker Mega Minion Tornado Ice Wizard Ram Rider
Knight Firecracker Mega Minion Mega Knight
Firecracker
Tornado
Firecracker Mega Minion Mega Knight
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Mega Knight
Firecracker Mega Knight

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