My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Balloon Lumberjack Little Prince
Zap
Firecracker Balloon Little Prince
Barbarian Barrel
Knight Firecracker Lumberjack Little Prince
The Log
Firecracker Mini P.E.K.K.A Hog Rider Lumberjack Little Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider Balloon Lumberjack Little Prince
Fireball
Firecracker Hog Rider Balloon Lumberjack Little Prince
Poison
Firecracker Balloon Little Prince
Lightning
Knight Mini P.E.K.K.A Balloon Lumberjack Little Prince
Rocket
Hog Rider Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Little Prince Mini P.E.K.K.A Hog Rider Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Little Prince

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Balloon The Log Lumberjack Little Prince
Firecracker
Knight Hog Rider Mini P.E.K.K.A Balloon Lumberjack
Mini P.E.K.K.A
Firecracker Hog Rider The Log Lumberjack Little Prince
Hog Rider
Knight Firecracker The Log Mini P.E.K.K.A Balloon Lumberjack Little Prince
Balloon
Knight Lumberjack Firecracker Hog Rider The Log Little Prince
The Log
Hog Rider Knight Mini P.E.K.K.A Balloon Lumberjack Little Prince
Lumberjack
Balloon Knight Firecracker Mini P.E.K.K.A Hog Rider The Log
Little Prince
Knight Mini P.E.K.K.A Hog Rider Balloon The Log

Defense Synergies 4 8

Knight
Firecracker Little Prince Mini P.E.K.K.A The Log Lumberjack
Firecracker
Knight The Log Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
The Log Knight Firecracker
Hog Rider
Balloon
The Log
Firecracker Mini P.E.K.K.A Knight Lumberjack Little Prince
Lumberjack
Knight Firecracker The Log Little Prince
Little Prince
Knight The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Mini P.E.K.K.A Lumberjack Knight Firecracker The Log
Mini P.E.K.K.A Lumberjack Knight
Mini P.E.K.K.A Lumberjack Knight Firecracker
Firecracker Mini P.E.K.K.A The Log Lumberjack
The Log Firecracker Lumberjack
Firecracker Little Prince
The Log
Mini P.E.K.K.A Lumberjack
Knight Firecracker Mini P.E.K.K.A Lumberjack Little Prince
Knight Firecracker The Log Lumberjack
Firecracker
Mini P.E.K.K.A Lumberjack Knight The Log
Firecracker Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Mini P.E.K.K.A The Log Lumberjack
Knight Firecracker Mini P.E.K.K.A Lumberjack
Knight Firecracker The Log Lumberjack Little Prince
The Log Knight Firecracker Lumberjack Little Prince
Mini P.E.K.K.A Lumberjack
Knight Firecracker Mini P.E.K.K.A The Log Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack
Knight Firecracker Mini P.E.K.K.A The Log Lumberjack
Lumberjack Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Lumberjack Knight The Log
Knight Mini P.E.K.K.A Lumberjack
Firecracker
Mini P.E.K.K.A Knight Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Knight Firecracker Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A Lumberjack
The Log
Mini P.E.K.K.A Knight Lumberjack
Firecracker
Knight Firecracker Mini P.E.K.K.A The Log Lumberjack Little Prince
Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A Lumberjack
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Little Prince
Firecracker The Log
The Log
Firecracker The Log
Firecracker Little Prince
Firecracker
Mini P.E.K.K.A
The Log
Firecracker
Firecracker The Log
Firecracker
The Log
Knight Firecracker Mini P.E.K.K.A Lumberjack
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Little Prince
Firecracker

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