My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Prince
Giant Snowball
Battle Ram Guards Witch
Zap
Firecracker Battle Ram Guards Witch Prince
Barbarian Barrel
Knight Firecracker Battle Ram Guards Witch
The Log
Firecracker Mini P.E.K.K.A Battle Ram Guards Witch Prince
Earthquake
Firecracker Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Battle Ram Guards Witch Prince
Fireball
Firecracker Battle Ram Witch
Poison
Firecracker Guards Witch
Lightning
Knight Mini P.E.K.K.A Battle Ram Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram Guards Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Guards Mini P.E.K.K.A Battle Ram Freeze Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Guards Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram Witch Prince
Firecracker
Knight Mini P.E.K.K.A Battle Ram Prince
Mini P.E.K.K.A
Firecracker
Battle Ram
Knight Firecracker Freeze Witch
Guards
Freeze
Battle Ram
Witch
Knight Battle Ram Prince
Prince
Knight Firecracker Witch

Defense Synergies 1 11

Knight
Firecracker Mini P.E.K.K.A Witch
Firecracker
Knight Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A
Knight Firecracker Guards Freeze Witch
Battle Ram
Guards
Firecracker Mini P.E.K.K.A Witch Prince
Freeze
Mini P.E.K.K.A
Witch
Knight Mini P.E.K.K.A Guards Prince
Prince
Firecracker Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Mini P.E.K.K.A Knight Firecracker Witch Prince
Mini P.E.K.K.A Witch Prince Knight Freeze
Mini P.E.K.K.A Witch Prince Knight Firecracker Guards
Firecracker Mini P.E.K.K.A Prince
Freeze Firecracker Guards
Firecracker Freeze Witch
Mini P.E.K.K.A Witch Prince
Knight Guards Firecracker Mini P.E.K.K.A Prince
Guards Witch Knight Firecracker Freeze
Firecracker Witch
Mini P.E.K.K.A Prince Knight Guards Freeze Witch
Firecracker Mini P.E.K.K.A Guards Freeze Witch Prince
Mini P.E.K.K.A Knight Prince
Mini P.E.K.K.A Freeze Prince
Knight Firecracker Mini P.E.K.K.A Witch Prince
Knight Firecracker Guards Witch Prince
Freeze Witch Knight Firecracker Guards
Mini P.E.K.K.A Prince
Knight Firecracker Mini P.E.K.K.A Guards Witch Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Witch Prince
Knight Firecracker Mini P.E.K.K.A Prince
Guards Knight Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Guards Prince Knight
Knight Mini P.E.K.K.A Guards Witch Prince
Firecracker Freeze Witch
Mini P.E.K.K.A Guards Prince Knight Witch
Mini P.E.K.K.A Knight Prince
Freeze Knight Firecracker Mini P.E.K.K.A Witch Prince
Witch Guards
Knight Mini P.E.K.K.A Guards Witch Prince
Guards Prince
Mini P.E.K.K.A Prince Knight Guards Witch
Firecracker Witch
Guards Witch Knight Firecracker Mini P.E.K.K.A Freeze Prince
Firecracker Mini P.E.K.K.A Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards Freeze
Firecracker
Knight Firecracker Guards Freeze Prince
Firecracker
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze
Firecracker
Mini P.E.K.K.A Guards Prince
Firecracker Knight Prince
Firecracker
Knight Firecracker
Firecracker Freeze
Firecracker Prince
Firecracker Witch
Firecracker
Freeze
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince
Firecracker Witch
Prince
Prince
Firecracker Freeze Witch
Witch
Firecracker Witch
Witch Prince
Firecracker
Firecracker Witch
Firecracker Guards Freeze Witch
Mini P.E.K.K.A
Firecracker Freeze
Prince
Firecracker
Guards Freeze Witch Prince
Firecracker Witch
Freeze
Knight Firecracker Mini P.E.K.K.A Prince
Firecracker
Firecracker Prince
Firecracker Guards Freeze Witch
Firecracker Witch
Firecracker Freeze Witch Prince
Prince
Firecracker

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